Hop &Zamazenta (Crowned Shield)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Metal Claw
Has a chance (10%) of raising the user’s Attack by one stat rank.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Behemoth Bash
This attack’s power increases 50% when the target has a sync buff.
Hop to It!
Raises the Attack of all allied sync pairs by two stat ranks. Raises the Defense and critical-hit rate of all allied sync pairs by one stat rank.
Big Dreams Behemoth Bash
This attack’s power increases when the target has a sync buff.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Debut: Team Physical Boost 2Exclusive lucky cookie 1
Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user enters a battle each battle.
Hop’s True Power Exclusive Gym Battle Lucky Cookie 1
The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Protects the user against critical hits. Applies the Enduring effect to the user if its HP is full when it enters a battle.
Passives and Superawakening
Sentry Entry 2
Raises the user’s Defense by two stat ranks when it enters a battle.
Healthy Benefits 5
Reduces damage when the user is hit by an attack move or sync move when its HP is full.
Freevenge 4
Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 8 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Metal Claw: Stoic 3 Has a chance (40%) of raising the user’s Defense by one stat rank when its Pokémon uses a move. | 3 | 10 |
| Emergency Huddle 1 Raises the Defense of all allied sync pairs by one stat rank the first time the user is in a pinch each battle. | 3 | 8 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Potion: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 8 |
| Wise Entry 1 Raises the user’s Sp. Def by one stat rank when it enters a battle. | 3 | 8 |
| Big Dreams Behemoth Bash: Power +25 | 3 | 5 |
| Big Dreams Behemoth Bash: Power +25 | 3 | 5 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 3 | 5 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 5 |
| Sp. Def +5 | 2 | 2 |
| Behemoth Bash: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 5 |
| Behemoth Bash: Power +2 | 2 | 4 |
| Metal Claw: Power +3 | 2 | 4 |
| Speed +5 | 2 | 2 |
| Metal Claw: Swag Bag 1 Raises the chance of raising stat values with the additional effects of moves. | 2 | 8 |
| Unbending Defense cannot be lowered. | 2 | 7 |
| Behemoth Bash: Power +2 | 2 | 4 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| HP +10 | 2 | 2 |
| Metal Claw: Power +3 | 2 | 4 |
| Hop to It!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Take Hit: Supereffective ↑ Next 4 Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when it is hit by an attack move. | 2 | 3 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Speed +10 | 1 | 4 |
| Behemoth Bash: Power +2 | 1 | 4 |
| Behemoth Bash: Power +2 | 1 | 4 |
| Metal Claw: Accuracy +5 | 1 | 4 |
| Metal Claw: Power +3 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Metal Claw: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +10 | 1 | 4 |
| Behemoth Bash: Power +2 | 1 | 4 |
| Sp. Def +10 | 1 | 4 |
| Metal Claw: Power +3 | 1 | 4 |
| Attack +5 | 1 | 2 |
| Metal Claw: Power +3 | 1 | 4 |
| Defense +5 | 1 | 2 |
| Sp. Def +20 | 1 | 0 |
| Defense +20 | 1 | 0 |