Pokemas Lab
SYNC PAIR DETAILS

Hop &Zacian (Crowned Sword)

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

SteelSprintEX role: TechWeakness: GroundGalar

Stats

HP830
Attack444
Defense224
Sp. Atk352
Sp. Def224
Speed510

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Behemoth Blade

Pokémon movePhysicalSteelPower 172Gauge 4

This attack’s power increases 50% when the target has a sync buff.

Play Rough

Pokémon movePhysicalFairyPower 133Gauge 3

Has a chance (10%) of lowering the target’s Attack by one stat rank.

Blue Fangs Behemoth Blade

Buddy movePhysicalSteelPower 336Gauge 2Uses 1

Activation Condition: When the user’s Attack is raised. Deactivation Condition: When the user’s Attack is not raised. Restores one MP of the user’s buddy move when the target does not have a sync buff. This attack’s power is doubled when the target has a sync buff. Reduces the user’s sync move countdown by two when the target has a sync buff.

Our True Power!

Trainer moveStatus−Uses 1

Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user’s sync move countdown by one. Raises the Speed of all allied sync pairs by three stat ranks.

The Fairy King’s Sword Steel Impact

Sync movePhysicalSteelPower 240

The more the target’s Defense is lowered, the greater the power of this attack.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

The Sword That Saved Galar

Protects the user against critical hits. When an attack move used by the user’s Pokémon that targets itself or an ally is successful, that attack’s target becomes all allied sync pairs. When an attack move used by the user’s Pokémon that targets an opponent is successful, that attack’s target becomes all opposing sync pairs. When the user’s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.

Fierce Entry 6

Raises the user’s Attack by six stat ranks when it enters a battle.

Defense Destroyer 9

Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Entry: Physical Boost 2

Increases the user’s Physical Moves ↑ Next effect by two ranks when it enters a battle.

310
Insult to Injury

The more the target’s Defense is lowered, the more it powers up the user’s moves.

310
Play Rough: Superduper Effective 5

Powers up moves that are super effective.

38
Play Rough: Overwhelm 9

Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.

38
Sync Damage Guard

Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.

310
Inertia

The more the user’s Speed is raised, the more it powers up the user’s sync move.

310
Attack +30310
Take S-Move Hit: Physical Boost ↑2 9

Increases the user’s Physical Moves ↑ Next effect by two ranks when it is hit by a sync move.

310
The Fairy King’s Sword Steel Impact: Power +2535
The Fairy King’s Sword Steel Impact: Power +2535
Propelling Strike 5

Has a chance (60%) of charging the user’s move gauge by one when its attack move is successful.

29
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Quick Tempo

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.

29
Play Rough: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Play Rough: Accuracy +1025
Play Rough: On a Roll 4

Raises the chance of lowering stat values with the additional effects of the user’s moves.

28
Blue Fangs Behemoth Blade: Power +424
Super Victory

Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move.

28
Our True Power!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Behemoth Blade: Power +223
Behemoth Blade: Power +223
Team Fast-Track 9

Raises the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.

210
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Behemoth Blade: Power +213
Behemoth Blade: Power +213
Attack +512
Defense +512
Play Rough: Power +414
Play Rough: Power +414
Play Rough: Power +414
Speed +512
HP +1012
Headstrong

Attack cannot be lowered.

15
Defense +512
Blue Fangs Behemoth Blade: Power +414
Blue Fangs Behemoth Blade: Power +414
Attack +512
Speed +512
Sand Shelter

Protects the user from damage from a sandstorm.

15
Sp. Def +512
Behemoth Blade: Power +213
Behemoth Blade: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17

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