Hop &Zacian (Crowned Sword)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Behemoth Blade
This attack’s power increases 50% when the target has a sync buff.
Play Rough
Has a chance (10%) of lowering the target’s Attack by one stat rank.
Blue Fangs Behemoth Blade
Activation Condition: When the user’s Attack is raised. Deactivation Condition: When the user’s Attack is not raised. Restores one MP of the user’s buddy move when the target does not have a sync buff. This attack’s power is doubled when the target has a sync buff. Reduces the user’s sync move countdown by two when the target has a sync buff.
Our True Power!
Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user’s sync move countdown by one. Raises the Speed of all allied sync pairs by three stat ranks.
The Fairy King’s Sword Steel Impact
The more the target’s Defense is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
The Sword That Saved Galar
Protects the user against critical hits. When an attack move used by the user’s Pokémon that targets itself or an ally is successful, that attack’s target becomes all allied sync pairs. When an attack move used by the user’s Pokémon that targets an opponent is successful, that attack’s target becomes all opposing sync pairs. When the user’s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Fierce Entry 6
Raises the user’s Attack by six stat ranks when it enters a battle.
Defense Destroyer 9
Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Entry: Physical Boost 2 Increases the user’s Physical Moves ↑ Next effect by two ranks when it enters a battle. | 3 | 10 |
| Insult to Injury The more the target’s Defense is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Play Rough: Superduper Effective 5 Powers up moves that are super effective. | 3 | 8 |
| Play Rough: Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 3 | 8 |
| Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Inertia The more the user’s Speed is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Attack +30 | 3 | 10 |
| Take S-Move Hit: Physical Boost ↑2 9 Increases the user’s Physical Moves ↑ Next effect by two ranks when it is hit by a sync move. | 3 | 10 |
| The Fairy King’s Sword Steel Impact: Power +25 | 3 | 5 |
| The Fairy King’s Sword Steel Impact: Power +25 | 3 | 5 |
| Propelling Strike 5 Has a chance (60%) of charging the user’s move gauge by one when its attack move is successful. | 2 | 9 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 2 | 9 |
| Play Rough: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Play Rough: Accuracy +10 | 2 | 5 |
| Play Rough: On a Roll 4 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 8 |
| Blue Fangs Behemoth Blade: Power +4 | 2 | 4 |
| Super Victory Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. | 2 | 8 |
| Our True Power!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Behemoth Blade: Power +2 | 2 | 3 |
| Behemoth Blade: Power +2 | 2 | 3 |
| Team Fast-Track 9 Raises the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Behemoth Blade: Power +2 | 1 | 3 |
| Behemoth Blade: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Play Rough: Power +4 | 1 | 4 |
| Play Rough: Power +4 | 1 | 4 |
| Play Rough: Power +4 | 1 | 4 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Blue Fangs Behemoth Blade: Power +4 | 1 | 4 |
| Blue Fangs Behemoth Blade: Power +4 | 1 | 4 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Behemoth Blade: Power +2 | 1 | 3 |
| Behemoth Blade: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |