Marnie &Morpeko (Full Belly Mode)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Marnie &Morpeko (Full Belly Mode)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunder Shock
Has a chance (10%) of leaving the target paralyzed.
Power Trip
The more the user’s stats are raised, the greater the power of this attack.
Aura Wheel
Raises the user’s Speed by one stat rank. When the user is in Full Belly Mode, this attack becomes Electric type. When the user is in Hangry Mode, this attack becomes Dark type.
Snack Time!
Raises the user’s Attack by one stat rank. When the user’s Speed is raised, also raises the user’s Attack by the same amount. When the user is in Full Belly Mode, applies the Gradual Healing effect to it. When the user is in Hangry Mode, raises the user’s critical-hit rate by one stat rank.
Hangry Wild Charge
When the user is in Hangry Mode, the user changes to Full Belly Mode. This attack’s power increases when the target is paralyzed.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Mode Swing
When the user is in Full Belly Mode, powers up its Electric-type moves. When the user is in Hangry Mode, powers up its Dark-type moves.
Spikemuth’s Rising Star Superawakening
Reduces the user’s sync move countdown by two the first time it enters a battle each battle. Powers up the Electric-type moves of all allied sync pairs. Powers up the Dark-type moves of all allied sync pairs.
Hostile Environment 5
Raises the chance of inflicting status conditions with the additional effects of moves.
Marnie &Morpeko (Hangry Mode)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunder Shock
Has a chance (10%) of leaving the target paralyzed.
Power Trip
The more the user’s stats are raised, the greater the power of this attack.
Aura Wheel
Raises the user’s Speed by one stat rank. When the user is in Full Belly Mode, this attack becomes Electric type. When the user is in Hangry Mode, this attack becomes Dark type.
Snack Time!
Raises the user’s Attack by one stat rank. When the user’s Speed is raised, also raises the user’s Attack by the same amount. When the user is in Full Belly Mode, applies the Gradual Healing effect to it. When the user is in Hangry Mode, raises the user’s critical-hit rate by one stat rank.
Hangry Wild Charge
When the user is in Hangry Mode, the user changes to Full Belly Mode. This attack’s power increases when the target is paralyzed.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Mode Swing
When the user is in Full Belly Mode, powers up its Electric-type moves. When the user is in Hangry Mode, powers up its Dark-type moves.
Spikemuth’s Rising Star Superawakening
Reduces the user’s sync move countdown by two the first time it enters a battle each battle. Powers up the Electric-type moves of all allied sync pairs. Powers up the Dark-type moves of all allied sync pairs.
Hostile Environment 5
Raises the chance of inflicting status conditions with the additional effects of moves.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Disheartening Shock 9 Lowers the target’s Attack and Defense by one stat rank when the user’s attack move is successful against a paralyzed opponent. | 5 | 10 |
| Dashing Team 9 Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful. | 5 | 10 |
| Numbing Blow 4 Has a chance (50%) of leaving the target paralyzed when the user’s attack move against it is successful. | 4 | 10 |
| Snack Time!: Critical Eye 1 Raises the user’s critical-hit rate by one stat rank when its move is successful. | 4 | 10 |
| Aura Wheel: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 3 | 7 |
| Aura Wheel: Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 10 |
| Snack Time!: Super Preparation 4 Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful. | 3 | 6 |
| Inertia The more the user’s Speed is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Snack Time!: Propulsion 4 Has a chance (50%) of reducing the user’s sync move countdown by one when the user’s move is successful. | 3 | 10 |
| MP Rekindle 2 Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move. | 3 | 10 |
| Power Trip: Power +1 | 3 | 4 |
| Static Shock 3 Powers up the user’s sync move when the target is paralyzed. | 3 | 10 |
| Hangry Wild Charge: Power +25 | 3 | 5 |
| Hangry Wild Charge: Power +25 | 3 | 5 |
| Aura Wheel: Power +3 | 2 | 4 |
| HP +20 | 2 | 4 |
| Aura Wheel: Power +3 | 2 | 4 |
| Thunder Shock: Power +4 | 2 | 3 |
| Thunder Shock: Power +4 | 2 | 3 |
| Thunder Shock: Staggering 2 Has a chance (30%) of making the target flinch when the user’s attack move against it is successful. | 2 | 10 |
| Speedy Entry 1 Raises the user’s Speed by one stat rank when it enters a battle. | 2 | 7 |
| Snack Time!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Thunder Shock: Power +4 | 2 | 3 |
| Power Trip: Power +1 | 2 | 4 |
| Power Trip: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Power Trip: Power +1 | 2 | 4 |
| Superduper Effective 1 Powers up moves that are super effective. | 2 | 8 |
| Lucky Entry 2 Raises one of the user’s following stats by two stat ranks at random when it enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Aura Wheel: Power +3 | 1 | 4 |
| Aura Wheel: Power +3 | 1 | 4 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Sp. Atk +5 | 1 | 2 |
| Thunder Shock: Power +4 | 1 | 3 |
| Thunder Shock: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Thunder Shock: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Thunder Shock: Power +4 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Power Trip: Power +1 | 1 | 4 |
| Haste Speed cannot be lowered. | 1 | 5 |
| Power Trip: Power +1 | 1 | 4 |