Marnie & Toxicroak
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Mud-Slap
Lowers the target’s accuracy by one stat rank.
X Sp. Atk
Raises the user’s Sp. Atk by two stat ranks.
Sludge Wave
Has a chance (10%) of leaving the target poisoned.
Shut Your Gob!
Raises the user’s critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user.
Get You Goin’ Poison Beam
The more the target’s accuracy is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Hostile Environment 4
Raises the chance of inflicting status conditions with the additional effects of moves.
Obscuring Power 3
Powers up the user’s moves when the target’s accuracy is lowered.
Antitoxin
Prevents the user from getting poisoned or badly poisoned.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Refreshing Water Guard Reduces damage when the user is attacked by Water-type moves. Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. | 3 | 9 |
| Mud-Slap: Ripple Effect 2 When a move used by the user’s Pokémon lowers an opponent’s stat, has a chance (30%) of lowering the same stat for all opposing sync pairs instead. | 3 | 10 |
| Shut Your Gob!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Get You Goin’ Poison Beam: Power +25 | 3 | 5 |
| Virulent Toxin 5 Powers up the user’s sync move when the target is poisoned or badly poisoned. | 3 | 8 |
| Toxic Power 3 Powers up the user’s moves when the target is poisoned or badly poisoned. | 3 | 10 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 3 | 9 |
| Get You Goin’ Poison Beam: Power +25 | 3 | 5 |
| Get You Goin’ Poison Beam: Power +25 | 3 | 5 |
| Get You Goin’ Poison Beam: Power +25 | 3 | 5 |
| Mud-Slap: Accuracy +10 | 2 | 5 |
| Mud-Slap: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Superduper Effective 2 Powers up moves that are super effective. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Shut Your Gob!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Double Down 3 Powers up the user’s sync moves that are super effective. | 2 | 9 |
| Sludge Wave: Power +3 | 2 | 3 |
| Sludge Wave: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Sludge Wave: Power +3 | 2 | 3 |
| X Sp. Atk: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| X Sp. Atk: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Mud-Slap: Power +4 | 1 | 3 |
| Mud-Slap: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Mud-Slap: Power +4 | 1 | 3 |
| Mud-Slap: Power +4 | 1 | 3 |
| Mud-Slap: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Sludge Wave: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Sp. Atk +5 | 1 | 2 |
| Sludge Wave: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sludge Wave: Power +3 | 1 | 3 |