Marnie & Cinderace
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Marnie & Cinderace
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Pyro Ball
Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
Sunny Day
Makes the weather sunny.
Explosive Pyro Ball
Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Applies the Supereffective ↑ Next effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
Charge On Ahead!
Reduces the sync move countdown of an ally by one. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by two ranks.
Stoked by Cheers Fire Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Fiery Combo
Raises the user’s Attack by four stat ranks when it enters a battle. Raises the user’s accuracy by two stat ranks when it enters a battle. Raises the user’s critical-hit rate by three stat ranks when it enters a battle.
User Sets Sunny W: Galar C (Def) on Field
Applies Galar Circle (Defensive) to the allied field of play when the user turns the weather sunny.
Sunny Hit: Free Move Next 9
Applies the Free Move Next effect to the user when its attack move is successful while the weather is sunny.
Marnie & Cinderace
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Pyro Ball
Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
Sunny Day
Makes the weather sunny.
Explosive Pyro Ball
Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Applies the Supereffective ↑ Next effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
Charge On Ahead!
Reduces the sync move countdown of an ally by one. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by two ranks.
Stoked by Cheers Fire Impact
No additional effect.
Max Flare
Makes the weather sunny.
Max Guard
Applies the Damage Guard Next effect to an ally.
Max Flare
Makes the weather sunny.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Fiery Combo
Raises the user’s Attack by four stat ranks when it enters a battle. Raises the user’s accuracy by two stat ranks when it enters a battle. Raises the user’s critical-hit rate by three stat ranks when it enters a battle.
User Sets Sunny W: Galar C (Def) on Field
Applies Galar Circle (Defensive) to the allied field of play when the user turns the weather sunny.
Sunny Hit: Free Move Next 9
Applies the Free Move Next effect to the user when its attack move is successful while the weather is sunny.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. | 3 | 10 |
| Charge On Ahead!: T-Move: Team Physical Boost ↑1 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 3 | 10 |
| Sunny Hit: Defense ↓& Sp. Def ↓ 9 Lowers the target’s Defense and Sp. Def by one stat rank when the user’s attack move is successful while the weather is sunny. | 3 | 10 |
| Solar Flare 9 Powers up the user’s sync move when the weather is sunny. | 3 | 10 |
| Charge On Ahead!: Team Smart Command 9 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 3 | 10 |
| Attack +20 | 3 | 7 |
| MAX Countdown 2 Reduces the user’s sync move countdown by two after using its max move. | 3 | 10 |
| Max Flare: Power +100 | 3 | 8 |
| Stoked by Cheers Fire Impact: Power +25 | 3 | 5 |
| Stoked by Cheers Fire Impact: Power +25 | 3 | 5 |
| Hostile Environment 4 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 8 |
| Attack +10 | 2 | 4 |
| Explosive Pyro Ball: Power +3 | 2 | 3 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 2 | 8 |
| Sunny Day: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 2 | 8 |
| Pyro Ball: Accuracy +10 | 2 | 5 |
| Pyro Ball: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Charge On Ahead!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Max Move: Allied Field MG → Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s max move. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Explosive Pyro Ball: Power +3 | 1 | 3 |
| Explosive Pyro Ball: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Pyro Ball: Power +2 | 1 | 3 |
| Pyro Ball: Power +2 | 1 | 3 |
| Pyro Ball: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Pyro Ball: Power +2 | 1 | 3 |
| Pyro Ball: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Explosive Pyro Ball: Power +3 | 1 | 3 |
| Explosive Pyro Ball: Power +3 | 1 | 3 |