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SYNC PAIR DETAILS

Marnie & Cinderace

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Marnie & Cinderace

FireFieldEX role: SupportWeakness: WaterGalar

Stats

HP820
Attack444
Defense224
Sp. Atk388
Sp. Def224
Speed410

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Pyro Ball

Pokémon movePhysicalFirePower 206Gauge 4

Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.

Sunny Day

Pokémon moveStatusFireGauge 2Uses 2

Makes the weather sunny.

Explosive Pyro Ball

Buddy movePhysicalFirePower 288Gauge 2Uses 2

Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Applies the Supereffective ↑ Next effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.

Charge On Ahead!

Trainer moveStatus−Uses 1

Reduces the sync move countdown of an ally by one. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by two ranks.

Stoked by Cheers Fire Impact

Sync movePhysicalFirePower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Fiery Combo

Raises the user’s Attack by four stat ranks when it enters a battle. Raises the user’s accuracy by two stat ranks when it enters a battle. Raises the user’s critical-hit rate by three stat ranks when it enters a battle.

User Sets Sunny W: Galar C (Def) on Field

Applies Galar Circle (Defensive) to the allied field of play when the user turns the weather sunny.

Sunny Hit: Free Move Next 9

Applies the Free Move Next effect to the user when its attack move is successful while the weather is sunny.

Marnie & Cinderace

FireFieldEX role: SupportWeakness: WaterGalar

Stats

HP820
Attack444
Defense224
Sp. Atk388
Sp. Def224
Speed410

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Pyro Ball

Pokémon movePhysicalFirePower 206Gauge 4

Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.

Sunny Day

Pokémon moveStatusFireGauge 2Uses 2

Makes the weather sunny.

Explosive Pyro Ball

Buddy movePhysicalFirePower 288Gauge 2Uses 2

Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Applies the Supereffective ↑ Next effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.

Charge On Ahead!

Trainer moveStatus−Uses 1

Reduces the sync move countdown of an ally by one. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by two ranks.

Stoked by Cheers Fire Impact

Sync movePhysicalFirePower 300

No additional effect.

Max Flare

Max movePhysicalFirePower 480

Makes the weather sunny.

Max Guard

Max moveStatusNormal

Applies the Damage Guard Next effect to an ally.

Max Flare

Max movePhysicalFirePower 480

Makes the weather sunny.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Fiery Combo

Raises the user’s Attack by four stat ranks when it enters a battle. Raises the user’s accuracy by two stat ranks when it enters a battle. Raises the user’s critical-hit rate by three stat ranks when it enters a battle.

User Sets Sunny W: Galar C (Def) on Field

Applies Galar Circle (Defensive) to the allied field of play when the user turns the weather sunny.

Sunny Hit: Free Move Next 9

Applies the Free Move Next effect to the user when its attack move is successful while the weather is sunny.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Furious Brawn

The more the user’s Attack is raised, the more it powers up the user’s moves.

310
Charge On Ahead!: T-Move: Team Physical Boost ↑1 9

Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.

310
Sunny Hit: Defense ↓& Sp. Def ↓ 9

Lowers the target’s Defense and Sp. Def by one stat rank when the user’s attack move is successful while the weather is sunny.

310
Solar Flare 9

Powers up the user’s sync move when the weather is sunny.

310
Charge On Ahead!: Team Smart Command 9

Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.

310
Attack +2037
MAX Countdown 2

Reduces the user’s sync move countdown by two after using its max move.

310
Max Flare: Power +10038
Stoked by Cheers Fire Impact: Power +2535
Stoked by Cheers Fire Impact: Power +2535
Hostile Environment 4

Raises the chance of inflicting status conditions with the additional effects of moves.

28
Attack +1024
Explosive Pyro Ball: Power +323
Speeding Sun 2

Quickly charges the move gauge when the weather is sunny.

28
Sunny Day: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

27
Healing Sun 1

Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.

28
Pyro Ball: Accuracy +1025
Pyro Ball: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Charge On Ahead!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Speed +1024
Max Move: Allied Field MG →

Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s max move.

28
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Defense +512
Sp. Def +512
Explosive Pyro Ball: Power +313
Explosive Pyro Ball: Power +313
HP +1012
Defense +512
Sp. Def +512
Pyro Ball: Power +213
Pyro Ball: Power +213
Pyro Ball: Power +213
Speed +512
Attack +512
HP +1012
Sp. Def +512
Pyro Ball: Power +213
Pyro Ball: Power +213
Defense +512
Flameproof

Prevents the user from getting burned.

15
Explosive Pyro Ball: Power +313
Explosive Pyro Ball: Power +313

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