Marnie & Liepard
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Snarl
Lowers the target’s Sp. Atk. by one stat rank.
Thunder Wave
Leaves the target paralyzed.
Fake Tears
Lowers the target’s Sp. Def by two stat ranks.
Goin’ All Out!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by two stat ranks.
Hard-Trained Favorite Dark Beam
The more the target’s Sp. Def is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Team Fast-Track 9
Raises the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
Dirty Sync 5
Powers up the user’s sync move against targets that are affected by a status condition.
Piercing Gaze
Moves never miss.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Paralysis Synergy 5 Powers up the user’s moves when the target is paralyzed. | 3 | 9 |
| Use Status P-Move: Sp. Atk ↑ 9 Raises the user’s Sp. Atk by one stat rank when its Pokémon uses a status move. | 3 | 10 |
| Snarl: Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 3 | 9 |
| Snarl: Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 3 | 9 |
| Charging Infliction 1 Charges the user’s move gauge by one when its Pokémon uses a status move. | 3 | 10 |
| Afflicter’s Fervor 1 Reduces the user’s sync move countdown by one the first time its Pokémon uses a status move each battle. | 3 | 10 |
| Fake Tears: Status P-Move on Opp: Team ↓ 2 When a status move used by the user’s Pokémon lowers an opponent’s stat, has a chance (30%) of lowering the same stat for all opposing sync pairs instead. | 3 | 10 |
| Smarty-Pants The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Hard-Trained Favorite Dark Beam: Power +25 | 3 | 5 |
| Hard-Trained Favorite Dark Beam: Power +25 | 3 | 5 |
| Snarl: Power +3 | 2 | 3 |
| Snarl: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Speed +10 | 2 | 4 |
| Goin’ All Out!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Goin’ All Out!: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 9 |
| Speed +5 | 2 | 2 |
| Thunder Wave: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Sp. Atk +5 | 2 | 2 |
| Fake Tears: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Catalytic Infliction Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle. | 2 | 10 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Snarl: Power +3 | 1 | 3 |
| Snarl: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Snarl: Power +3 | 1 | 3 |
| Snarl: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Psychic Guard Reduces damage when the user is attacked by Psychic-type moves. | 1 | 9 |