Pokemas Lab
SYNC PAIR DETAILS

Marnie (Summer 2021)& Grimmsnarl

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FairyTechEX role: StrikeWeakness: FairyGalar

Stats

HP885
Attack520
Defense227
Sp. Atk392
Sp. Def249
Speed373

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Spirit Break

Pokémon movePhysicalFairyPower 168Gauge 4

Lowers the target’s Sp. Atk. by one stat rank.

Crunch

Pokémon movePhysicalDarkPower 118Gauge 3

Has a chance (20%) of lowering the target’s Defense by one stat rank.

Bulk Up

Pokémon moveStatusFightingGauge 2

Raises the user’s Attack and Defense by one stat rank.

Not Today!

Trainer moveStatus−Uses 1

Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the user’s Defense is raised, raises the user’s Sp. Def by the same amount. When the user’s Attack is raised, raises the user’s Speed by the same amount.

Kickback Summer Fairy Impact

Sync movePhysicalFairyPower 240

The more the user’s stats are raised, the greater the power of this attack.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Debut or 1st S-Move: Sync CD ↓ 130-Year Celebration Lucky Cookie

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user’s sync move is used each battle.

Passives and Superawakening

Critical Infliction 9

Raises the user’s critical-hit rate by one stat rank when its Pokémon uses a status move.

Super Infliction 4

Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a status move.

Double Buffer

When an ally’s stat is raised by a status move used by the user’s Pokémon, it is raised by double the stat ranks.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Spirit Break: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

37
Overpower

The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves.

310
Superduper Effective 2

Powers up moves that are super effective.

310
Quick Tempo

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.

310
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

310
Impervious

The user’s stats cannot be lowered.

310
Devastation

The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move.

310
Crunch: Staggering 1

Has a chance (20%) of making the target flinch when the user’s attack move against it is successful.

38
Kickback Summer Fairy Impact: Power +2535
Kickback Summer Fairy Impact: Power +2535
Spirit Break: Power +324
Spirit Break: Ripple Effect 4

When a move used by the user’s Pokémon lowers an opponent’s stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead.

210
Speed +1024
Spirit Break: Power +324
Not Today!: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Burst In

Applies the Critical Hit Next effect to the user when it enters a battle.

28
Spirit Break: Power +324
Bulk Up: Move Gauge Refresh 9

Charges the user’s move gauge by one when its move is successful.

27
Attack +2027
Crunch: On a Roll 1

Raises the chance of lowering stat values with the additional effects of the user’s moves.

28
Crunch: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Foul Fighting 3

Powers up the user’s moves against targets that are flinching, confused, or trapped.

210
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Defense +512
HP +1012
Sp. Def +512
Spirit Break: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Spirit Break: Power +314
Speed +512
Sp. Def +512
Defense +512
Attack +512
HP +1012
Crunch: Power +413
Bulk Up: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Sp. Def +512
Speed +512
HP +1012
Defense +512
Speed +512
Crunch: Power +413
Crunch: Power +413

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