Bede & Inteleon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Bede & Inteleon
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Snipe Shot
Critical hits land more easily.
Rain Dance
Makes the weather rainy.
High-Pressure Snipe Shot
Activation Condition: When your team’s sync pair uses a sync move one time. Deactivation Condition: When this move is used. Critical hits land more easily. Lowers the target’s Sp. Def by three stat ranks.
Fine, Then!
Reduces the sync move countdown of an ally by one. Applies the Supereffective ↑ Next effect to an ally. Increases the Special Moves ↑ Next effect of an ally by three ranks.
Sharpshooting Judgment Water Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Gentleman’s Combo
Raises the user’s Sp. Atk by six stat ranks when it enters a battle. Raises the user’s critical-hit rate by three stat ranks when it enters a battle.
User Sets Rain: Galar C (Spec) on Field
Applies Galar Circle (Special) to the allied field of play when the user makes the weather rainy.
Rainy Hit: Free Move Next 9
Applies the Free Move Next effect to the user when its attack move is successful while the weather is rainy.
Bede & Inteleon
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Snipe Shot
Critical hits land more easily.
Rain Dance
Makes the weather rainy.
High-Pressure Snipe Shot
Activation Condition: When your team’s sync pair uses a sync move one time. Deactivation Condition: When this move is used. Critical hits land more easily. Lowers the target’s Sp. Def by three stat ranks.
Fine, Then!
Reduces the sync move countdown of an ally by one. Applies the Supereffective ↑ Next effect to an ally. Increases the Special Moves ↑ Next effect of an ally by three ranks.
Sharpshooting Judgment Water Beam
No additional effect.
Max Geyser
Makes the weather rainy.
Max Guard
Applies the Damage Guard Next effect to an ally.
Max Geyser
Makes the weather rainy.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Gentleman’s Combo
Raises the user’s Sp. Atk by six stat ranks when it enters a battle. Raises the user’s critical-hit rate by three stat ranks when it enters a battle.
User Sets Rain: Galar C (Spec) on Field
Applies Galar Circle (Special) to the allied field of play when the user makes the weather rainy.
Rainy Hit: Free Move Next 9
Applies the Free Move Next effect to the user when its attack move is successful while the weather is rainy.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Furious Brain The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 3 | 10 |
| S-Move: Special Boost ↑2 9 Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move. | 3 | 10 |
| Max Move Hit: Sp. Def ↓ 3 Lowers the target’s Sp. Def by three stat ranks when the user’s max move targeting that opponent is successful. | 3 | 10 |
| Smarty-Pants The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| MAX Countdown 2 Reduces the user’s sync move countdown by two after using its max move. | 3 | 10 |
| Max Geyser: Power +100 | 3 | 8 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| Shower Power 9 Powers up the user’s sync move when the weather is rainy. | 3 | 10 |
| Sharpshooting Judgment Water Beam: Power +25 | 3 | 5 |
| Sharpshooting Judgment Water Beam: Power +25 | 3 | 5 |
| Amped Up 2 Raises the user’s Speed by two stat ranks when it lands a critical hit. | 2 | 8 |
| Snipe Shot: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Snipe Shot: Power +2 | 2 | 3 |
| High-Pressure Snipe Shot: Power +3 | 2 | 3 |
| High-Pressure Snipe Shot: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Fine, Then!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Critical Strike 1 Powers up the user’s attacks when they become critical hits. | 2 | 8 |
| Speed +10 | 2 | 4 |
| Max Move: Allied Field MG → Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s max move. | 2 | 8 |
| Racing Rain 2 Quickly charges the move gauge when the weather is rainy. | 2 | 8 |
| Sp. Atk +10 | 2 | 4 |
| Rainy Immunity Status conditions cannot be inflicted on the user when the weather is rainy. | 2 | 9 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Snipe Shot: Power +2 | 1 | 3 |
| Snipe Shot: Power +2 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| High-Pressure Snipe Shot: Power +3 | 1 | 3 |
| High-Pressure Snipe Shot: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Snipe Shot: Power +2 | 1 | 3 |
| Snipe Shot: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| High-Pressure Snipe Shot: Power +3 | 1 | 3 |
| High-Pressure Snipe Shot: Power +3 | 1 | 3 |