Leon & Charizard
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Leon & Charizard
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Hurricane
Never misses when the weather is rainy. Has a chance (30%) of leaving the target confused.
Earthquake
No additional effect.
Inferno
Leaves the target burned.
Strike a Pose!
Reduces the user’s sync move countdown by one. Raises the user’s Attack and Sp. Atk by two stat ranks. Raises the user’s critical-hit rate by one stat rank. Applies the Free Move Next effect to the user. Lowers the user’s Defense and Sp. Def by one stat rank.
Champion Time Fire Blast
No additional effect.
Master passive skill
Galar Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
MAX Double Down 3 Exclusive lucky cookie 1
Powers up the user’s max moves that are super effective.
Superduper Effective 5 Exclusive lucky cookie 2
Powers up moves that are super effective.
Passives and Superawakening
Piercing Gaze
Moves never miss.
MP Rekindle 2
Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move.
Super Preparation 4
Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.
Leon & Charizard
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Hurricane
Never misses when the weather is rainy. Has a chance (30%) of leaving the target confused.
Earthquake
No additional effect.
Inferno
Leaves the target burned.
Strike a Pose!
Reduces the user’s sync move countdown by one. Raises the user’s Attack and Sp. Atk by two stat ranks. Raises the user’s critical-hit rate by one stat rank. Applies the Free Move Next effect to the user. Lowers the user’s Defense and Sp. Def by one stat rank.
Champion Time Fire Blast
No additional effect.
Max Airstream
Raises the Speed of all allied sync pairs by two stat ranks.
Max Quake
Raises the Sp. Def of all allied sync pairs by two stat ranks.
G-Max Wildfire
Applies Fire Damage Field to the opponents’ field of play. (Fire Damage Field: The sync pairs will take Fire-type damage whenever they take an action.)
Master passive skill
Galar Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
MAX Double Down 3 Exclusive lucky cookie 1
Powers up the user’s max moves that are super effective.
Superduper Effective 5 Exclusive lucky cookie 2
Powers up moves that are super effective.
Passives and Superawakening
Piercing Gaze
Moves never miss.
MP Rekindle 2
Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move.
Super Preparation 4
Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Fire DF on Opp &Hit: Free Move Next 9 Applies the Free Move Next effect to the user when its attack move is successful while Fire Damage Field applies to the opponent’s field of play. | 5 | 0 |
| Maximum Super Powered 5 Powers up the user’s moves that are super effective. Powers up the user’s sync move that is super effective. Powers up the user’s max moves that are super effective. | 4 | 0 |
| Inferno: Power +3 | 3 | 4 |
| Healthy Superhit Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle. | 3 | 6 |
| Sync Burst 1 Restores one MP for the user the first time its sync move is used each battle. | 3 | 10 |
| Burn Synergy 3 Powers up the user’s moves when the target is burned. | 3 | 10 |
| Sync Stat Reboot 3 Has a chance (40%) of returning the user’s lowered stats to normal after using its sync move. | 3 | 10 |
| Scorching Sync 5 Powers up the user’s sync move when the target is burned. | 3 | 10 |
| Stat Reboot 9 Returns the user’s lowered stats to normal when it is in a pinch. This effect can activate only once per battle. | 3 | 10 |
| Fast-Track 2 Has a chance (30%) of raising the user’s Speed by one stat rank when its Pokémon uses a move. | 3 | 10 |
| Champion Time Fire Blast: Power +25 | 3 | 5 |
| Champion Time Fire Blast: Power +25 | 3 | 5 |
| Inferno: Power +2 | 2 | 4 |
| Inferno: Move Gauge Refresh 5 Has a chance (60%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Hurricane: Power +3 | 2 | 4 |
| Sp. Def +10 | 2 | 4 |
| Rejuvenate 6 Charges the user’s move gauge by six after using its sync move. | 2 | 8 |
| Hurricane: Power +3 | 2 | 4 |
| Hurricane: Power +3 | 2 | 4 |
| Speed +10 | 2 | 4 |
| Earthquake: Power +3 | 2 | 4 |
| Earthquake: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Earthquake: Power +3 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Inferno: Power +2 | 1 | 4 |
| Inferno: Power +2 | 1 | 4 |
| Attack +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Earthquake: Power +3 | 1 | 4 |
| Burst In Applies the Critical Hit Next effect to the user when it enters a battle. | 1 | 7 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Hurricane: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Hurricane: Power +3 | 1 | 4 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Earthquake: Power +3 | 1 | 4 |
| HP +10 | 1 | 2 |