Leon & Seismitoad
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Acid
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
Dire Hit All +
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Bulldoze
Lowers the target’s Speed by one stat rank.
So Excited!
Raises the Attack of all allied sync pairs by four stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
Enjoying the Hype of the Crowd Ground Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Toxic Chance 2
Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful.
Overwhelm 9
Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.
Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Acid: On a Roll 9 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 3 | 10 |
| Team Underhanded Heal 9 Restores the HP of all allied sync pairs when the user’s attack move is successful against targets that are affected by a status condition. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Team Sync Regen Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 8 |
| Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped. | 3 | 10 |
| Dire Hit All +: Shielded 1 Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Dire Hit All +: Barricade Buddies 1 Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Enjoying the Hype of the Crowd Ground Impact: Power +25 | 3 | 5 |
| Enjoying the Hype of the Crowd Ground Impact: Power +25 | 3 | 5 |
| Acid: Power +4 | 2 | 3 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| Bulldoze: Power +3 | 2 | 3 |
| Unbending Defense cannot be lowered. | 2 | 5 |
| Defense +10 | 2 | 4 |
| Acid: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| So Excited!: Catalytic Kick 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful. | 2 | 7 |
| So Excited!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Bulldoze: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Dire Hit All +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Acid: Power +4 | 1 | 3 |
| Acid: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Bulldoze: Power +3 | 1 | 3 |
| Bulldoze: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Acid: Power +4 | 1 | 3 |
| Acid: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Bulldoze: Power +3 | 1 | 3 |
| Bulldoze: Power +3 | 1 | 3 |