Sygna Suit Leon & Eternatus
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Sygna Suit Leon & Eternatus
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Dynamax Cannon
This attack’s power increases 50% when the target has a sync buff.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
X Speed +
Raises the user’s Speed by three stat ranks.
Eternal Power!
Reduces the user’s sync move countdown by one. Raises the user’s Sp. Atk by three stat ranks. Applies the Supereffective ↑ Next effect to the user. Lowers the user’s Sp. Def by one stat rank.
Eternal Champion Dragon Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Lucky Seven 4
Has a chance (50%) of lowering the target’s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user’s attack move against it is successful.
Eternal Champion Superawakening
When the user’s max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. Increases the user’s Special Moves ↑ Next effect by three ranks after using its max move. Increases the user’s Sync Move ↑ Next effect by five ranks after using its max move.
MAX Damage Guard
Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
Ramming Speed
The more the user’s Speed is raised, the more it powers up the user’s moves.
Sygna Suit Leon & Snorlax
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Dynamax Cannon
This attack’s power increases 50% when the target has a sync buff.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
X Speed +
Raises the user’s Speed by three stat ranks.
Eternal Power!
Reduces the user’s sync move countdown by one. Raises the user’s Sp. Atk by three stat ranks. Applies the Supereffective ↑ Next effect to the user. Lowers the user’s Sp. Def by one stat rank.
Eternal Champion Dragon Beam
No additional effect.
Eternabeam
Charges the user’s move gauge by three for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by three instead.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Lucky Seven 4
Has a chance (50%) of lowering the target’s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user’s attack move against it is successful.
Eternal Champion Superawakening
When the user’s max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. Increases the user’s Special Moves ↑ Next effect by three ranks after using its max move. Increases the user’s Sync Move ↑ Next effect by five ranks after using its max move.
MAX Damage Guard
Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
Ramming Speed
The more the user’s Speed is raised, the more it powers up the user’s moves.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| MAX Countdown 2 Reduces the user’s sync move countdown by two after using its max move. | 5 | 10 |
| Max Move Hit: 7 Stats ↓ 9 Lowers the target’s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user’s max move targeting an opponent is successful. | 5 | 10 |
| Eternal Power!: BOGO 9 Applies the Free Move Next effect to the user when its move is successful. | 4 | 9 |
| T-Move: Special Boost ↑1 9 Increases the user’s Special Moves ↑ Next effect by one rank when its Trainer uses a move. | 4 | 10 |
| MAX Slip Up 1 Lowers the Speed of all opposing sync pairs by one stat rank after using the user’s max move. | 3 | 10 |
| Speed +10 | 3 | 4 |
| Inertia The more the user’s Speed is raised, the more it powers up the user’s sync move. | 3 | 8 |
| Eternabeam: Power +100 | 3 | 8 |
| MAX Countdown 1 Reduces the user’s sync move countdown by one after using its max move. | 3 | 8 |
| Power Flux 3 The fuller the move gauge when moves are selected, the more this powers up moves. | 3 | 10 |
| Sp. Def +10 | 3 | 4 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Eternal Champion Dragon Beam: Power +25 | 3 | 5 |
| Eternal Champion Dragon Beam: Power +25 | 3 | 5 |
| Dynamax Cannon: Power +2 | 2 | 4 |
| Eternal Power!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 5 |
| Hunter’s Instinct The more the target’s Speed is lowered, the more it powers up the user’s moves. | 2 | 7 |
| Dynamax Cannon: Power +2 | 2 | 4 |
| Dynamax Cannon: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 5 |
| Dynamax Cannon: Power +2 | 2 | 4 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| Dire Hit +: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 2 | 8 |
| Defense +10 | 2 | 4 |
| X Speed +: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Stalwart Sp. Def cannot be lowered. | 2 | 5 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 2 | 5 |
| Flameproof Prevents the user from getting burned. | 2 | 5 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Eternal Power!: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 5 |
| Dynamax Cannon: Power +2 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Dynamax Cannon: Power +2 | 1 | 4 |
| HP +20 | 1 | 4 |
| Sp. Atk +5 | 1 | 2 |
| Speed +10 | 1 | 4 |
| Dire Hit +: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| X Speed +: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 5 |
| Speed +5 | 1 | 2 |