Allister (Fall 2022)&Gourgeist (Jumbo Variety)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Hex
This attack’s power is doubled when the target is affected by a status condition.
X Defense All
Raises the Defense of all allied sync pairs by two stat ranks.
Trick-or-Treat
Lowers the target’s Ghost Type Rebuff by one rank.
Wait for It...
Activates zero to five effects from several additional effects at random. Raises the critical-hit rate of all allied sync pairs by three stat ranks.
Matching Masks Ghost Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Revenge Boost 9
Charges the user’s move gauge by one when it is hit by an attack move.
Natural Remedy
Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
First Aid 4
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Healing Hand 4 Has a chance (50%) of removing all status conditions from all allied sync pairs when the user’s Pokémon uses a move. | 3 | 10 |
| Active Healing 9 Restores the user’s HP when it uses a move. | 3 | 10 |
| Defense +30 | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Numbing Blow 9 Leaves the target paralyzed when the user’s attack move against it is successful. | 3 | 10 |
| Hex: All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Team Smart Command 2 Has a chance (30%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 3 | 10 |
| Matching Masks Ghost Beam: Power +25 | 3 | 5 |
| Matching Masks Ghost Beam: Power +25 | 3 | 5 |
| Hex: Flabbergast 2 Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. | 2 | 8 |
| Hex: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Speed +20 | 2 | 7 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 2 | 9 |
| Unbending Defense cannot be lowered. | 2 | 5 |
| Sterner Stuff 2 Reduces damage when the user is hit by a physical attack move. | 2 | 7 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| Wait for It...: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 2 | 9 |
| Defense +5 | 2 | 2 |
| Revenge Boost 2 Has a chance (30%) of charging the user’s move gauge by one when the user is hit by an attack move. | 2 | 8 |
| Trick-or-Treat: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Hex: Power +4 | 1 | 3 |
| Hex: Power +4 | 1 | 3 |
| Hex: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| X Defense All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Clearheaded Prevents the user from becoming confused. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Hex: Power +4 | 1 | 3 |
| Hex: Power +4 | 1 | 3 |