Kabu & Torkoal
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Ember
Has a chance (10%) of leaving the target burned.
X Defense All
Raises the Defense of all allied sync pairs by two stat ranks.
Fire Spin
Leaves the target trapped.
Hup, Two!
Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to all allied sync pairs.
Burn Upwards, Aim Higher Fire Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Hit Inter Opp: HP Recovery 9
Restores the user’s HP when its attack move is successful against a flinching, confused, or trapped opponent.
Team Pinpoint Entry 1
Raises the accuracy of all allied sync pairs by one stat rank when the user enters a battle.
Unbending
Defense cannot be lowered.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Hostile Environment 4 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 10 |
| Hit Burned Opp: Attack ↓ 9 Lowers the target’s Attack by one stat rank when the user’s attack move is successful against a burned opponent. | 3 | 10 |
| Moral Support 4 Has a chance (50%) of raising the user’s Sp. Def by one stat rank when its Trainer uses a move. | 3 | 10 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Hup, Two!: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Sync Wall Applies the Critical-Hit Defense effect to the allied field of play the first time the user’s sync move is used each battle. | 3 | 10 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped. | 3 | 10 |
| Burn Upwards, Aim Higher Fire Beam: Power +25 | 3 | 5 |
| Burn Upwards, Aim Higher Fire Beam: Power +25 | 3 | 5 |
| Ember: Power +4 | 2 | 3 |
| Ember: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Panic Button Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. | 2 | 8 |
| Fire Spin: Power +4 | 2 | 3 |
| Fire Spin: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Fire Spin: Accuracy +5 | 2 | 3 |
| Speed +10 | 2 | 4 |
| Hup, Two!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 2 | 9 |
| X Defense All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Danger Dodge 2 Raises the user’s evasiveness by two stat ranks the first time its HP drops to half or below each battle. | 2 | 8 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Ember: Power +4 | 1 | 3 |
| Ember: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Fire Spin: Power +4 | 1 | 3 |
| Fire Spin: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Fire Spin: Power +4 | 1 | 3 |
| Fire Spin: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Ember: Power +4 | 1 | 3 |
| Ember: Power +4 | 1 | 3 |