Pokemas Lab
SYNC PAIR DETAILS

Kabu & Ninetales

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FireSupportEX role: FieldWeakness: WaterGalar

Stats

HP825
Attack170
Defense316
Sp. Atk208
Sp. Def353
Speed372

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Fire Spin

Pokémon moveSpecialFirePower 45Gauge 2

Leaves the target trapped.

Galar Solidarity

Trainer moveStatus−Gauge 2Uses 2

Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Galar Circle (Defensive) to the allied field of play. Galar Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Galar theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)

Mini Potion All

Trainer moveStatus−Uses 2

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

Go Forward, Youths!

Trainer moveStatus−Uses 1

Raises the Sp. Atk of all allied sync pairs by four stat ranks. Raises the Sp. Def and accuracy of all allied sync pairs by two stat ranks. Applies the Supereffective ↑ Next effect to all allied sync pairs.

Burn and Learn Fire Beam

Sync moveSpecialFirePower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Brightly Burning Confidence

Powers up the Fire-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.

Light That Fire and Move Your Mind! Superawakening

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Applies Galar Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. Extends the duration of Galar Circle (Defensive) when Galar Circle (Defensive) is applied to the allied field of play.

Adrenaline 1

Reduces the sync move countdown by one the first time the user’s sync move is used each battle.

Impervious

The user’s stats cannot be lowered.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Mini Potion All: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

310
HP +4037
1st S-Move: Team HP Recovery (M) 1

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user’s sync move is used each battle.

310
Sync Damage Guard

Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.

310
Galar Solidarity: MP Refresh 1

Has a chance (20%) of restoring one MP of the user’s move when that move is successful.

310
Fire Spin: Satisfied Snicker 9

Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful.

310
Sunny: Team Special DR 2

Reduces special attack move damage taken by allies when the weather is sunny.

310
Burn and Learn Fire Beam: Power +2535
Burn and Learn Fire Beam: Power +2535
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Mini Potion All: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

210
Sp. Def +1024
Circle: HP Recovery 1

Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play.

28
Go Forward, Youths!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Unflappable

Prevents the user from flinching.

25
Circle: Attack Move DR 2

Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.

210
Circle: MG → 2

Quickly charges the move gauge when a circle applies to the allied field of play.

28
Fire Spin: Power +423
Defense +1024
Fire Spin: Scorching Touch 4

Has a chance (50%) of leaving the target burned when the user’s attack move against it is successful.

28
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Defense +512
Sp. Def +512
Fire Spin: Power +413
Flameproof

Prevents the user from getting burned.

15
Fire Spin: Power +413
Sp. Atk +512
HP +1012
Speed +512
Speed +512
Fire Spin: Accuracy +1517
HP +1012
Defense +512
Sp. Def +512
Antifreeze

Prevents the user from becoming frozen.

15
Speed +512
Sp. Def +512
Defense +512
Sp. Atk +512
Fire Spin: Power +413
Fire Spin: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

17

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