Kabu (Academy)& Camerupt
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Kabu (Academy)& Camerupt
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
High Horsepower
No additional effect.
Sunny Day
Makes the weather sunny.
Driven High Horsepower
Activation Condition: When the user’s Attack is raised. Deactivation Condition: When the user’s Attack is not raised. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. If the remaining MP for the user’s Sunny Day is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Makes the weather sunny. Increases the user’s Sync Move ↑ Next effect by two ranks.
This Match Is Decided!
Raises the user’s Attack by four stat ranks. Raises the user’s accuracy by one stat rank. Raises the user’s critical-hit rate by three stat ranks.
Teaching Tenacity Ground Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Ideal Weather for Training
The power of the user’s High Horsepower is doubled when the weather is sunny. Turns the field of play’s zone into a Ground Zone when an ally turns the weather sunny. (A Ground Zone powers up Ground-type attacks.)
Veteran Trainer’s Ingenuity
Restores one MP of the user’s buddy move the first time its sync move is used each battle. Restores one MP of the user’s buddy move after using its max move.
Hot Hoenn Sun
Powers up the user’s sync move and max move when the weather is sunny. When the user’s max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. Restores two MP for the status moves of the user’s Pokémon after using the user’s max move.
Kabu (Academy)& Camerupt
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
High Horsepower
No additional effect.
Sunny Day
Makes the weather sunny.
Driven High Horsepower
Activation Condition: When the user’s Attack is raised. Deactivation Condition: When the user’s Attack is not raised. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. If the remaining MP for the user’s Sunny Day is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Makes the weather sunny. Increases the user’s Sync Move ↑ Next effect by two ranks.
This Match Is Decided!
Raises the user’s Attack by four stat ranks. Raises the user’s accuracy by one stat rank. Raises the user’s critical-hit rate by three stat ranks.
Teaching Tenacity Ground Impact
No additional effect.
Max Quake
Raises the Sp. Def of all allied sync pairs by two stat ranks.
Max Guard
Applies the Damage Guard Next effect to an ally.
Max Quake
Raises the Sp. Def of all allied sync pairs by two stat ranks.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Ideal Weather for Training
The power of the user’s High Horsepower is doubled when the weather is sunny. Turns the field of play’s zone into a Ground Zone when an ally turns the weather sunny. (A Ground Zone powers up Ground-type attacks.)
Veteran Trainer’s Ingenuity
Restores one MP of the user’s buddy move the first time its sync move is used each battle. Restores one MP of the user’s buddy move after using its max move.
Hot Hoenn Sun
Powers up the user’s sync move and max move when the weather is sunny. When the user’s max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. Restores two MP for the status moves of the user’s Pokémon after using the user’s max move.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Ally Sets WTZ: Physical Boost ↑1 9 Increases the user’s Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect. | 3 | 10 |
| Ground Zone Extension 3 Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field. | 3 | 10 |
| This Match Is Decided!: Berserker 2 Raises the user’s Attack by two stat ranks when its move is successful. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Max Quake: Power +100 | 3 | 8 |
| Drought Alert 3 Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | 3 | 10 |
| Defense Crush 9 Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Charging Sun 3 Powers up the user’s moves when the weather is sunny. | 3 | 10 |
| Teaching Tenacity Ground Impact: Power +25 | 3 | 5 |
| Teaching Tenacity Ground Impact: Power +25 | 3 | 5 |
| High Horsepower: Power +3 | 2 | 3 |
| High Horsepower: Accuracy +5 | 2 | 3 |
| Ground Zone: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ground Zone. | 2 | 8 |
| High Horsepower: Attack Trap 4 Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful. | 2 | 8 |
| High Horsepower: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| This Match Is Decided!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Sunny Day: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Driven High Horsepower: Power +4 | 2 | 3 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 2 | 9 |
| Driven High Horsepower: Power +4 | 2 | 3 |
| Driven High Horsepower: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Antifreeze Prevents the user from becoming frozen. | 1 | 5 |
| Defense +5 | 1 | 2 |
| High Horsepower: Power +3 | 1 | 3 |
| High Horsepower: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| HP +10 | 1 | 2 |
| High Horsepower: Power +3 | 1 | 3 |
| High Horsepower: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Driven High Horsepower: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Driven High Horsepower: Power +4 | 1 | 3 |
| Driven High Horsepower: Power +4 | 1 | 3 |