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SYNC PAIR DETAILS

Kabu (Academy)& Camerupt

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Kabu (Academy)& Camerupt

GroundStrikeEX role: FieldWeakness: WaterGalar

Stats

HP825
Attack592
Defense169
Sp. Atk320
Sp. Def195
Speed366

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

High Horsepower

Pokémon movePhysicalGroundPower 127Gauge 3

No additional effect.

Sunny Day

Pokémon moveStatusFireGauge 2Uses 2

Makes the weather sunny.

Driven High Horsepower

Buddy movePhysicalGroundPower 480Gauge 2Uses 2

Activation Condition: When the user’s Attack is raised. Deactivation Condition: When the user’s Attack is not raised. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. If the remaining MP for the user’s Sunny Day is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Makes the weather sunny. Increases the user’s Sync Move ↑ Next effect by two ranks.

This Match Is Decided!

Trainer moveStatus−Uses 1

Raises the user’s Attack by four stat ranks. Raises the user’s accuracy by one stat rank. Raises the user’s critical-hit rate by three stat ranks.

Teaching Tenacity Ground Impact

Sync movePhysicalGroundPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Ideal Weather for Training

The power of the user’s High Horsepower is doubled when the weather is sunny. Turns the field of play’s zone into a Ground Zone when an ally turns the weather sunny. (A Ground Zone powers up Ground-type attacks.)

Veteran Trainer’s Ingenuity

Restores one MP of the user’s buddy move the first time its sync move is used each battle. Restores one MP of the user’s buddy move after using its max move.

Hot Hoenn Sun

Powers up the user’s sync move and max move when the weather is sunny. When the user’s max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. Restores two MP for the status moves of the user’s Pokémon after using the user’s max move.

Kabu (Academy)& Camerupt

GroundStrikeEX role: FieldWeakness: WaterGalar

Stats

HP825
Attack592
Defense169
Sp. Atk320
Sp. Def195
Speed366

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

High Horsepower

Pokémon movePhysicalGroundPower 127Gauge 3

No additional effect.

Sunny Day

Pokémon moveStatusFireGauge 2Uses 2

Makes the weather sunny.

Driven High Horsepower

Buddy movePhysicalGroundPower 480Gauge 2Uses 2

Activation Condition: When the user’s Attack is raised. Deactivation Condition: When the user’s Attack is not raised. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. If the remaining MP for the user’s Sunny Day is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Makes the weather sunny. Increases the user’s Sync Move ↑ Next effect by two ranks.

This Match Is Decided!

Trainer moveStatus−Uses 1

Raises the user’s Attack by four stat ranks. Raises the user’s accuracy by one stat rank. Raises the user’s critical-hit rate by three stat ranks.

Teaching Tenacity Ground Impact

Sync movePhysicalGroundPower 300

No additional effect.

Max Quake

Max movePhysicalGroundPower 480

Raises the Sp. Def of all allied sync pairs by two stat ranks.

Max Guard

Max moveStatusNormal

Applies the Damage Guard Next effect to an ally.

Max Quake

Max movePhysicalGroundPower 480

Raises the Sp. Def of all allied sync pairs by two stat ranks.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Ideal Weather for Training

The power of the user’s High Horsepower is doubled when the weather is sunny. Turns the field of play’s zone into a Ground Zone when an ally turns the weather sunny. (A Ground Zone powers up Ground-type attacks.)

Veteran Trainer’s Ingenuity

Restores one MP of the user’s buddy move the first time its sync move is used each battle. Restores one MP of the user’s buddy move after using its max move.

Hot Hoenn Sun

Powers up the user’s sync move and max move when the weather is sunny. When the user’s max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. Restores two MP for the status moves of the user’s Pokémon after using the user’s max move.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Ally Sets WTZ: Physical Boost ↑1 9

Increases the user’s Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect.

310
Ground Zone Extension 3

Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field.

310
This Match Is Decided!: Berserker 2

Raises the user’s Attack by two stat ranks when its move is successful.

310
Haymaker

The more the user’s Attack is raised, the more it powers up the user’s sync move.

310
Max Quake: Power +10038
Drought Alert 3

Extends the duration of sunny weather when the weather turns sunny while the user is on the field.

310
Defense Crush 9

Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.

310
Charging Sun 3

Powers up the user’s moves when the weather is sunny.

310
Teaching Tenacity Ground Impact: Power +2535
Teaching Tenacity Ground Impact: Power +2535
High Horsepower: Power +323
High Horsepower: Accuracy +523
Ground Zone: HP Recovery 1

Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ground Zone.

28
High Horsepower: Attack Trap 4

Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.

28
High Horsepower: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
This Match Is Decided!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Sunny Day: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Driven High Horsepower: Power +423
Speeding Sun 2

Quickly charges the move gauge when the weather is sunny.

29
Driven High Horsepower: Power +423
Driven High Horsepower: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Attack +1024
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Speed +512
Antifreeze

Prevents the user from becoming frozen.

15
Defense +512
High Horsepower: Power +313
High Horsepower: Power +313
Sp. Def +512
Attack +512
Headstrong

Attack cannot be lowered.

15
HP +1012
High Horsepower: Power +313
High Horsepower: Power +313
Sp. Def +512
Speed +512
Defense +512
Driven High Horsepower: Power +413
Speed +512
HP +1012
Driven High Horsepower: Power +413
Driven High Horsepower: Power +413

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