Pokemas Lab
SYNC PAIR DETAILS

Piers & Skuntank

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

DarkSupportWeakness: GroundGalar

Stats

HP773
Attack250
Defense297
Sp. Atk240
Sp. Def294
Speed295

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Night Slash

Pokémon movePhysicalDarkPower 48Gauge 2

Critical hits land more easily.

X Regen All

Trainer moveStatus−Uses 2

Applies the Gradual Healing effect to all allied sync pairs.

Poison Gas

Pokémon moveStatusPoisonGauge 2

Leaves the target poisoned.

Singin’ You a Song!

Trainer moveStatus−Uses 1

Raises the Sp. Def of all allied sync pairs by four stat ranks. Raises the accuracy of all allied sync pairs by one stat rank.

I Don’t Do Encores Dark Impact

Sync movePhysicalDarkPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Staggering 2

Has a chance (30%) of making the target flinch when the user’s attack move against it is successful.

First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

Last Word

The user uses Explosion immediately before fainting.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Hit Poisoned Opp: HP Recovery 9

Restores the user’s HP when its attack move is successful against a poisoned or badly poisoned opponent.

310
Night Slash: Satisfied Snicker 9

Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful.

310
Catalytic Infliction

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.

310
Debut: Field Special DR

Applies the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.

310
Singin’ You a Song!: Barricade Buddies 2

Raises the Sp. Def of all allied sync pairs by two stat ranks when the user’s move is successful.

310
S-Move: Team HP Recovery (M) 1

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.

310
Night Slash: Flabbergast 9

Leaves the target confused when the user’s move targeting that opponent is successful.

310
Opp Poisoned: Team P-Moves& S-Moves DR 1

Reduces damage when an ally is hit by an attack move or sync move from an opponent that is poisoned or badly poisoned.

310
I Don’t Do Encores Dark Impact: Power +2535
I Don’t Do Encores Dark Impact: Power +2535
Night Slash: Power +423
HP +2024
Defense +1024
X Regen All: Fleet Feet 1

Raises the user’s Speed by one stat rank when its move is successful.

27
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
X Regen All: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Psychic Guard

Reduces damage when the user is attacked by Psychic-type moves.

29
Singin’ You a Song!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Sp. Def +1024
On the Run 1

Raises the user’s evasiveness by one stat rank the first time it is in a pinch each battle.

27
Poison Gas: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Defense +512
Sp. Def +512
Speed +512
Night Slash: Power +413
Night Slash: Power +413
Night Slash: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Defense +512
Sp. Def +512
Speed +512
HP +1012
Speed +512
Defense +512
Sp. Def +512
Defense +512
Sp. Def +512
HP +1012
Speed +512
Acuity

Accuracy cannot be lowered.

15
Night Slash: Power +413
Night Slash: Power +413

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