Raihan & Duraludon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Steel Beam
The user takes damage equal to 50% of its maximum HP. The damage is taken even when the attack fails.
Dragon Pulse
No additional effect.
Rock Slide
Has a chance (30%) of making the target flinch.
Top This!
Raises the user’s critical-hit rate by two stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user. Applies the Gradual Healing effect to the user. Lowers the user’s Sp. Def by one stat rank.
Storm Clout Steel Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Standfast 9
Reduces recoil damage received from using moves that have the recoil effect tag.
The Tamer of Dragons Superawakening
Causes a sandstorm the first time the user’s Pokémon uses a move each battle. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Increases the user’s Special Moves ↑ Next effect by two ranks when an ally activates a weather condition.
Ferocious Entry 4
Raises the user’s Attack and Sp. Atk by four stat ranks when it enters a battle.
Head Start 1
Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Cakewalk The more the target’s Speed is lowered, the more it powers up the user’s sync move. | 5 | 10 |
| Sand Sync Causes a sandstorm the first time the user’s sync move is used each battle. | 5 | 10 |
| Trip Twice 9 Lowers the target’s Speed by two stat ranks when the user’s attack move against it is successful. | 4 | 10 |
| Weathered Warrior 3 Powers up the user’s moves and sync move when weather conditions are in effect. | 4 | 10 |
| Recoil Removal 9 Negates recoil damage when using moves that have the recoil effect tag. | 3 | 6 |
| Grand Entry 2 Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 3 | 12 |
| Sand Blaster 5 Powers up the user’s sync move during a sandstorm. | 3 | 8 |
| Surging Sand 3 Powers up the user’s moves during a sandstorm. | 3 | 10 |
| Tough Cookie The more the user’s Defense is raised, the more it powers up the user’s moves. | 3 | 10 |
| Focus Rush 1 Raises the user’s critical-hit rate by one stat rank after using its sync move. | 3 | 8 |
| Entry Freebie Applies the Free Move Next effect to the user when it enters a battle. | 3 | 9 |
| Supreme Entry Applies the Supereffective ↑ Next effect to the user when it enters a battle. | 3 | 10 |
| Storm Clout Steel Beam: Power +25 | 3 | 5 |
| Storm Clout Steel Beam: Power +25 | 3 | 5 |
| Steel Beam: Power +3 | 2 | 4 |
| Steel Beam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Steel Beam: Power +3 | 2 | 4 |
| Rock Slide: Accuracy +5 | 2 | 4 |
| Rock Slide: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sands of Time 3 Quickly charges the move gauge during a sandstorm. | 2 | 7 |
| Stoic 2 Has a chance (30%) of raising the user’s Defense by one stat rank when its Pokémon uses a move. | 2 | 9 |
| Dragon Pulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Dragon Pulse: Power +4 | 2 | 4 |
| Burst In Applies the Critical Hit Next effect to the user when it enters a battle. | 2 | 8 |
| Top This!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Pinpoint Entry 1 Raises the user’s accuracy by one stat rank when it enters a battle. | 2 | 6 |
| Stalwart Sp. Def cannot be lowered. | 2 | 5 |
| Fierce Entry 2 Raises the user’s Attack by two stat ranks when it enters a battle. | 2 | 10 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Steel Beam: Power +3 | 1 | 4 |
| Steel Beam: Accuracy +5 | 1 | 4 |
| Steel Beam: Power +3 | 1 | 4 |
| Defense +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 4 |
| Rock Slide: Power +4 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Rock Slide: Accuracy +5 | 1 | 4 |
| Rock Slide: Power +4 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Dragon Pulse: Power +4 | 1 | 4 |
| Dragon Pulse: Power +4 | 1 | 4 |
| Dragon Pulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| HP +10 | 1 | 2 |
| Sp. Atk +10 | 1 | 4 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Rock Slide: Power +4 | 1 | 4 |