Raihan & Gigalith
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Smack Down
No additional effect.
X Regen All
Applies the Gradual Healing effect to all allied sync pairs.
Iron Defense
Raises the user’s Defense by two stat ranks.
Shake Things Up!
Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks.
Smashing Rock Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Sand Summoner
Causes a sandstorm the first time the user enters a battle each battle. Protects the user from damage from a sandstorm.
Atmospheric Acceleration 2
Quickly charges the move gauge when weather conditions are in effect.
Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 3 | 10 |
| Pocket Sand 4 Has a chance (50%) of lowering the target’s accuracy by one stat rank when the user’s attack move against it is successful during a sandstorm. | 3 | 10 |
| X Regen All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Sand Castle 2 Reduces damage when the user is hit by an attack move during a sandstorm. | 3 | 9 |
| Soothing Sand 1 Restores the user’s HP whenever its Pokémon takes an action during a sandstorm. | 3 | 10 |
| Shake Things Up!: Shielded 1 Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Shake Things Up!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Smashing Rock Impact: Power +25 | 3 | 5 |
| Smashing Rock Impact: Power +25 | 3 | 5 |
| Smack Down: Flabbergast 2 Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. | 2 | 8 |
| Smack Down: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Smack Down: Mind Brace 4 Has a chance (50%) of raising the user’s Sp. Def by one stat rank when its attack move is successful. | 2 | 10 |
| Sp. Def +10 | 2 | 4 |
| Unbending Defense cannot be lowered. | 2 | 5 |
| X Regen All: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Iron Defense: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Tighten Up 4 Has a chance (50%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. | 2 | 9 |
| Sync Cure Removes all status conditions from the user after using its sync move. | 2 | 7 |
| Defense +10 | 2 | 4 |
| Shake Things Up!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Smack Down: Power +4 | 1 | 3 |
| Smack Down: Power +4 | 1 | 3 |
| Smack Down: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Smack Down: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Smack Down: Power +4 | 1 | 3 |
| Iron Defense: Move Gauge Refresh 1 Has a chance (20%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Smack Down: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Speed +5 | 1 | 2 |