Sonia & Yamper
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-14
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Tackle
No additional effect.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Spark
Has a chance (30%) of leaving the target paralyzed.
Ruff Buff!
Raises the Attack and Defense of all allied sync pairs by two stat ranks.
Goodest Boy Wild Charge
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Team Swift Reaction 9
Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move.
Catalyzing Recovery
Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heals effect tag.
Defense Crush 9
Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Insult to Injury The more the target’s Defense is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Spark: Team Fast-Track 4 Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 3 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Tackle: Staggering 2 Has a chance (30%) of making the target flinch when the user’s attack move against it is successful. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Ruff Buff!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Ruff Buff!: Critical Squad 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Goodest Boy Wild Charge: Power +25 | 3 | 5 |
| Goodest Boy Wild Charge: Power +25 | 3 | 5 |
| Attack +10 | 2 | 4 |
| Spark: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 7 |
| Spark: Power +4 | 2 | 3 |
| Defense +10 | 2 | 4 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| On the Ropes 2 Reduces damage when the user is hit by a physical attack move while it is in a pinch. | 2 | 8 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Tackle: Power +4 | 2 | 3 |
| Unbending Defense cannot be lowered. | 2 | 5 |
| HP +20 | 2 | 4 |
| Ruff Buff!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Spark: Power +4 | 1 | 3 |
| Spark: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Tackle: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Tackle: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Tackle: Power +4 | 1 | 3 |
| Tackle: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Spark: Power +4 | 1 | 3 |
| Spark: Power +4 | 1 | 3 |