Sonia (Academy)& Corviknight
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Metal Claw
Has a chance (10%) of raising the user’s Attack by one stat rank.
Super Potion
Restores an ally’s HP by approximately 60% of its maximum HP.
Black Steel Wing
Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Turns the field of play’s zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
So Young and Cute!
Raises the Attack and Sp. Atk of all allied sync pairs by four stat ranks. Raises the accuracy of all allied sync pairs by one stat rank. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
Young Studying Professor Steel Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Black Steel in Galar Skies
Grants all of the following effects when the user turns the field of play’s zone into a Steel Zone: Reduces the user’s sync move countdown by one. Applies Galar Circle (Defensive) to the allied field of play. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
Winged Reign of Terror
Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. Extends the duration of Galar Circle (Defensive) when Galar Circle (Defensive) is applied to the allied field of play.
Stat ↓ Reflection
When the user’s stat is lowered by an opponent, the amount lowered is reflected back to that opponent instead.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Attack Trap 9 Leaves the target trapped when the user’s attack move against it is successful. | 3 | 10 |
| Defense Crush 9 Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Black Steel Wing: 1st Move: Restore MP 1 Restores one MP of the user’s move the first time that move is successful each battle. | 3 | 10 |
| Steel Zone: Team Condition Nullification Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone. | 3 | 10 |
| S-Move: Team Phys& Spec Boost ↑1 9 Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move. | 3 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Young Studying Professor Steel Impact: Power +25 | 3 | 5 |
| Young Studying Professor Steel Impact: Power +25 | 3 | 5 |
| Metal Claw: Power +4 | 2 | 3 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Super Potion: MP Refresh 1 Has a chance (20%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Black Steel Wing: Power +2 | 2 | 3 |
| Black Steel Wing: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| So Young and Cute!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Metallic Acceleration 2 Quickly charges the move gauge when the zone is a Steel Zone. | 2 | 9 |
| Metallic Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 2 | 7 |
| Metal Claw: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Metal Claw: Accuracy +5 | 2 | 3 |
| Team Sync Regen Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Metal Claw: Power +4 | 1 | 3 |
| Metal Claw: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Black Steel Wing: Power +2 | 1 | 3 |
| Black Steel Wing: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Black Steel Wing: Power +2 | 1 | 3 |
| Black Steel Wing: Power +2 | 1 | 3 |
| Sp. Def +10 | 1 | 4 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Metal Claw: Power +4 | 1 | 3 |
| Metal Claw: Power +4 | 1 | 3 |