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SYNC PAIR DETAILS

Rose & Copperajah

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Rose & Copperajah

SteelStrikeEX role: TechWeakness: FightingGalar

Stats

HP912
Attack490
Defense168
Sp. Atk367
Sp. Def168
Speed311

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Iron Head

Pokémon movePhysicalSteelPower 110Gauge 3

Has a chance (30%) of making the target flinch.

Stone Edge

Pokémon movePhysicalRockPower 120Gauge 3

Critical hits land more easily.

High Horsepower

Pokémon movePhysicalGroundPower 127Gauge 3

No additional effect.

Actions, Not Words!

Trainer moveStatus−Uses 1

Raises the user’s Attack by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Increases the user’s Physical Moves ↑ Next effect by one rank. Lowers the user’s Speed by two stat ranks.

Millennium from Now Steel Impact

Sync movePhysicalSteelPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

P-Moves & Max Moves Expansion

When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user’s max move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and max moves affected by this passive skill are not lowered even if there are multiple targets.

Tireless Hero of Galar Superawakening

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the user’s sync move countdown by two after using its max move. Increases the user’s Physical Moves ↑ Next effect by two ranks after using its max move.

Hit the Gas 5

Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.

Rose’s Results

Powers up the user’s Steel-type moves. The user’s moves never miss.

Rose & Copperajah

SteelStrikeEX role: TechWeakness: FightingGalar

Stats

HP912
Attack490
Defense168
Sp. Atk367
Sp. Def168
Speed311

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Iron Head

Pokémon movePhysicalSteelPower 110Gauge 3

Has a chance (30%) of making the target flinch.

Stone Edge

Pokémon movePhysicalRockPower 120Gauge 3

Critical hits land more easily.

High Horsepower

Pokémon movePhysicalGroundPower 127Gauge 3

No additional effect.

Actions, Not Words!

Trainer moveStatus−Uses 1

Raises the user’s Attack by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Increases the user’s Physical Moves ↑ Next effect by one rank. Lowers the user’s Speed by two stat ranks.

Millennium from Now Steel Impact

Sync movePhysicalSteelPower 300

No additional effect.

G-Max Steelsurge

Max movePhysicalSteelPower 480

Applies Steel Damage Field to the opponents’ field of play. (Steel Damage Field: The sync pairs will take Steel-type damage whenever they take an action.)

Max Rockfall

Max movePhysicalRockPower 480

Causes a sandstorm.

Max Quake

Max movePhysicalGroundPower 480

Raises the Sp. Def of all allied sync pairs by two stat ranks.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

P-Moves & Max Moves Expansion

When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user’s max move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and max moves affected by this passive skill are not lowered even if there are multiple targets.

Tireless Hero of Galar Superawakening

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the user’s sync move countdown by two after using its max move. Increases the user’s Physical Moves ↑ Next effect by two ranks after using its max move.

Hit the Gas 5

Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.

Rose’s Results

Powers up the user’s Steel-type moves. The user’s moves never miss.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
Steel DF on Opp &Hit: Free Move Next 9

Applies the Free Move Next effect to the user when its attack move is successful while Steel Damage Field applies to the opponent’s field of play.

510
Impervious

The user’s stats cannot be lowered.

510
Defense Crush 9

Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.

48
G-Max Steelsurge: Power +10045
Haymaker

The more the user’s Attack is raised, the more it powers up the user’s sync move.

310
Furious Brawn

The more the user’s Attack is raised, the more it powers up the user’s moves.

310
Steel DF on Opp: Sync Power ↑ 5

Powers up the user’s sync move when Steel Damage Field applies to the opponent’s field of play.

39
G-Max Steelsurge: Power +10038
MAX Countdown 1

Reduces the user’s sync move countdown by one after using its max move.

310
Max Quake: Power +10038
Surging Sand 3

Powers up the user’s moves during a sandstorm.

39
Max Rockfall: Power +10038
Millennium from Now Steel Impact: Power +2535
Millennium from Now Steel Impact: Power +2535
Superduper Effective 1

Powers up moves that are super effective.

27
Double Down 2

Powers up the user’s sync moves that are super effective.

27
Iron Head: Power +323
Interference Immunity

Prevents the user from flinching, becoming confused, or becoming trapped.

27
Attack +1024
Iron Head: Power +323
Iron Head: Move Gauge Refresh 9

Charges the user’s move gauge by one when its move is successful.

210
MAX Super Preparation

Applies the Supereffective ↑ Next effect to the user after using its max move.

27
High Horsepower: Power +625
High Horsepower: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Sync Freebie

Applies the Free Move Next effect to the user after using its sync move.

29
Stone Edge: Power +625
Stone Edge: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Sands of Time 2

Quickly charges the move gauge during a sandstorm.

29
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
HP +1012
Attack +512
Speed +512
Iron Head: Power +313
Iron Head: Power +313
Speed +512
Defense +512
Sp. Def +512
Attack +512
Iron Head: Power +313
Actions, Not Words!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

17
Defense +512
Sp. Def +512
High Horsepower: Power +313
High Horsepower: Power +313
Sand Shelter

Protects the user from damage from a sandstorm.

15
HP +1012
Stone Edge: Power +313
Stone Edge: Power +313

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