Rose & Copperajah
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Rose & Copperajah
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Iron Head
Has a chance (30%) of making the target flinch.
Stone Edge
Critical hits land more easily.
High Horsepower
No additional effect.
Actions, Not Words!
Raises the user’s Attack by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Increases the user’s Physical Moves ↑ Next effect by one rank. Lowers the user’s Speed by two stat ranks.
Millennium from Now Steel Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
P-Moves & Max Moves Expansion
When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user’s max move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and max moves affected by this passive skill are not lowered even if there are multiple targets.
Tireless Hero of Galar Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the user’s sync move countdown by two after using its max move. Increases the user’s Physical Moves ↑ Next effect by two ranks after using its max move.
Hit the Gas 5
Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Rose’s Results
Powers up the user’s Steel-type moves. The user’s moves never miss.
Rose & Copperajah
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Iron Head
Has a chance (30%) of making the target flinch.
Stone Edge
Critical hits land more easily.
High Horsepower
No additional effect.
Actions, Not Words!
Raises the user’s Attack by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Increases the user’s Physical Moves ↑ Next effect by one rank. Lowers the user’s Speed by two stat ranks.
Millennium from Now Steel Impact
No additional effect.
G-Max Steelsurge
Applies Steel Damage Field to the opponents’ field of play. (Steel Damage Field: The sync pairs will take Steel-type damage whenever they take an action.)
Max Rockfall
Causes a sandstorm.
Max Quake
Raises the Sp. Def of all allied sync pairs by two stat ranks.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
P-Moves & Max Moves Expansion
When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user’s max move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and max moves affected by this passive skill are not lowered even if there are multiple targets.
Tireless Hero of Galar Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the user’s sync move countdown by two after using its max move. Increases the user’s Physical Moves ↑ Next effect by two ranks after using its max move.
Hit the Gas 5
Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Rose’s Results
Powers up the user’s Steel-type moves. The user’s moves never miss.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Steel DF on Opp &Hit: Free Move Next 9 Applies the Free Move Next effect to the user when its attack move is successful while Steel Damage Field applies to the opponent’s field of play. | 5 | 10 |
| Impervious The user’s stats cannot be lowered. | 5 | 10 |
| Defense Crush 9 Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 4 | 8 |
| G-Max Steelsurge: Power +100 | 4 | 5 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. | 3 | 10 |
| Steel DF on Opp: Sync Power ↑ 5 Powers up the user’s sync move when Steel Damage Field applies to the opponent’s field of play. | 3 | 9 |
| G-Max Steelsurge: Power +100 | 3 | 8 |
| MAX Countdown 1 Reduces the user’s sync move countdown by one after using its max move. | 3 | 10 |
| Max Quake: Power +100 | 3 | 8 |
| Surging Sand 3 Powers up the user’s moves during a sandstorm. | 3 | 9 |
| Max Rockfall: Power +100 | 3 | 8 |
| Millennium from Now Steel Impact: Power +25 | 3 | 5 |
| Millennium from Now Steel Impact: Power +25 | 3 | 5 |
| Superduper Effective 1 Powers up moves that are super effective. | 2 | 7 |
| Double Down 2 Powers up the user’s sync moves that are super effective. | 2 | 7 |
| Iron Head: Power +3 | 2 | 3 |
| Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped. | 2 | 7 |
| Attack +10 | 2 | 4 |
| Iron Head: Power +3 | 2 | 3 |
| Iron Head: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 10 |
| MAX Super Preparation Applies the Supereffective ↑ Next effect to the user after using its max move. | 2 | 7 |
| High Horsepower: Power +6 | 2 | 5 |
| High Horsepower: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sync Freebie Applies the Free Move Next effect to the user after using its sync move. | 2 | 9 |
| Stone Edge: Power +6 | 2 | 5 |
| Stone Edge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sands of Time 2 Quickly charges the move gauge during a sandstorm. | 2 | 9 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Iron Head: Power +3 | 1 | 3 |
| Iron Head: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Iron Head: Power +3 | 1 | 3 |
| Actions, Not Words!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| High Horsepower: Power +3 | 1 | 3 |
| High Horsepower: Power +3 | 1 | 3 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| HP +10 | 1 | 2 |
| Stone Edge: Power +3 | 1 | 3 |
| Stone Edge: Power +3 | 1 | 3 |