Rose & Perrserker
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Iron Head
Has a chance (30%) of making the target flinch.
Iron Defense
Raises the user’s Defense by two stat ranks.
Screech
Lowers the target’s Defense by two stat ranks.
For a Better Future!
Raises the user’s Attack by four stat ranks. Raises the user’s critical-hit rate by two stat ranks.
For a Prosperous Galar Steel Impact
The more the target’s Defense is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Infliction Freebie 9
Applies the Free Move Next effect to the user when its Pokémon uses a status move.
Vigilance
Protects the user against critical hits.
Sand Shelter
Protects the user from damage from a sandstorm.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Iron Head: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Double Down 5 Powers up the user’s sync moves that are super effective. | 3 | 10 |
| Catalytic Infliction Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle. | 3 | 10 |
| Iron Defense: Berserker 1 Raises the user’s Attack by one stat rank when its move is successful. | 3 | 9 |
| For a Better Future!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| For a Better Future!: Super Preparation 9 Applies the Supereffective ↑ Next effect to the user when its move is successful. | 3 | 10 |
| Insult to Injury The more the target’s Defense is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Mighty Affliction 4 Has a chance (50%) of increasing the user’s Physical Moves ↑ Next effect by one rank when its Pokémon uses a status move. | 3 | 10 |
| For a Prosperous Galar Steel Impact: Power +25 | 3 | 5 |
| For a Prosperous Galar Steel Impact: Power +25 | 3 | 5 |
| Iron Head: Power +3 | 2 | 3 |
| Iron Head: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Poison Guard Reduces damage when the user is attacked by Poison-type moves. | 2 | 9 |
| Iron Defense: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Tough Sync 3 Powers up the user’s sync move when its Defense is raised. | 2 | 8 |
| Iron Head: Power +3 | 2 | 3 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| First Aid 2 Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 2 | 8 |
| Attack +5 | 2 | 2 |
| Screech: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Iron Head: Power +3 | 1 | 3 |
| Iron Head: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Iron Head: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |