Pokemas Lab
SYNC PAIR DETAILS

Elaine & Eevee

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

NormalSupportEX role: TechWeakness: FightingKanto

Stats

HP856
Attack209
Defense393
Sp. Atk209
Sp. Def393
Speed368

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Swift

Pokémon moveSpecialNormalPower 68Gauge 2

Never misses.

Protect

Pokémon moveStatusNormalGauge 2Uses 1

Applies the Damage Guard Next effect to the user.

Quick Attack

Pokémon movePhysicalNormalPower 112Uses 3

No additional effect.

Let’s Go Together!

Trainer moveStatus−Uses 1

Restores the HP of all allied sync pairs by approximately 10% of their maximum HP. Restores one MP of the user’s moves that have the quick move effect tag. Raises the critical-hit rate of all allied sync pairs by three stat ranks. Increases the Physical Moves ↑ Next effect or Special Moves ↑ Next effect of all allied sync pairs by one rank. (The same type of effect is increased for all allied sync pairs.)

Partner Promenade Veevee Volley

Sync movePhysicalNormalPower 360

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

“Quick Move”: Restore T-Move MP 9

Restores one MP for the user’s Trainer when it uses a move that has the quick move effect tag.

Let’s Go, Eevee! Superawakening

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Powers up the moves of all allied sync pairs when attacking a target that is flinching, confused, or trapped. Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.

Hit: Interference (1 Kind) 9

Leaves the target either flinching, confused, or trapped when the user’s attack move against it is successful.

1st Use Status P-Move: HP Recovery 4

Restores the user’s HP by approximately 40% of its maximum HP the first time its Pokémon uses a status move each battle.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
Safety Net

Applies the Enduring effect to all allied sync pairs the first time the user’s sync move is used each battle.

510
Let’s Go Together!: T-Move: HP Recovery (M) 9

Restores the user’s HP when its Trainer uses a move.

510
Hit: Interference (1 Kind) 9

Leaves the target either flinching, confused, or trapped when the user’s attack move against it is successful.

410
S-Move: Team Physical Boost ↑2 9

Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move.

410
Overwhelm 9

Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.

38
Let’s Go Together!: Team Hit and Heal

Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful.

38
Status Immunity

Status conditions cannot be inflicted on the user.

310
Let’s Go Together!: Barricade Buddies 2

Raises the Sp. Def of all allied sync pairs by two stat ranks when the user’s move is successful.

310
Satisfied Snicker 9

Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful.

38
Let’s Go Together!: Move: Team Attack ↑& Sp. Atk ↑ 9

Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful.

310
Let’s Go Together!: Shielded 2

Raises the Defense of all allied sync pairs by two stat ranks when the user’s move is successful.

310
S-Move: Team HP Recovery (M) 1

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.

310
Partner Promenade Veevee Volley: Power +2535
Partner Promenade Veevee Volley: Power +2535
Unbending

Defense cannot be lowered.

25
Stalwart

Sp. Def cannot be lowered.

25
Swift: Power +323
Swift: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Team Pinpoint Entry 1

Raises the accuracy of all allied sync pairs by one stat rank when the user enters a battle.

210
Brain Brawn 2

Reduces damage when the user is hit by a special attack move.

27
Defense +522
Sp. Def +1024
Quick Attack: Power +323
Protect: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

27
Let’s Go Together!: Slippery 1

Raises the user’s evasiveness by one stat rank when its move is successful.

28
Sp. Def +522
Sterner Stuff 2

Reduces damage when the user is hit by a physical attack move.

27
Defense +1024
HP +1010
Attack +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Defense +512
Escape Artist

Prevents the user from becoming trapped.

15
HP +1012
Attack +512
Swift: Power +313
Swift: Power +313
Sp. Def +512
Quick Attack: Power +313
HP +1012
Quick Attack: Power +313
Sp. Def +512
Unflappable

Prevents the user from flinching.

15
HP +1012
Sp. Atk +512
Quick Attack: Power +313
Quick Attack: Power +313
Defense +512
HP +1012
Swift: Power +313
Swift: Power +313

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