Elaine & Eevee
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Swift
Never misses.
Protect
Applies the Damage Guard Next effect to the user.
Quick Attack
No additional effect.
Let’s Go Together!
Restores the HP of all allied sync pairs by approximately 10% of their maximum HP. Restores one MP of the user’s moves that have the quick move effect tag. Raises the critical-hit rate of all allied sync pairs by three stat ranks. Increases the Physical Moves ↑ Next effect or Special Moves ↑ Next effect of all allied sync pairs by one rank. (The same type of effect is increased for all allied sync pairs.)
Partner Promenade Veevee Volley
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
“Quick Move”: Restore T-Move MP 9
Restores one MP for the user’s Trainer when it uses a move that has the quick move effect tag.
Let’s Go, Eevee! Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Powers up the moves of all allied sync pairs when attacking a target that is flinching, confused, or trapped. Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.
Hit: Interference (1 Kind) 9
Leaves the target either flinching, confused, or trapped when the user’s attack move against it is successful.
1st Use Status P-Move: HP Recovery 4
Restores the user’s HP by approximately 40% of its maximum HP the first time its Pokémon uses a status move each battle.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Safety Net Applies the Enduring effect to all allied sync pairs the first time the user’s sync move is used each battle. | 5 | 10 |
| Let’s Go Together!: T-Move: HP Recovery (M) 9 Restores the user’s HP when its Trainer uses a move. | 5 | 10 |
| Hit: Interference (1 Kind) 9 Leaves the target either flinching, confused, or trapped when the user’s attack move against it is successful. | 4 | 10 |
| S-Move: Team Physical Boost ↑2 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move. | 4 | 10 |
| Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 3 | 8 |
| Let’s Go Together!: Team Hit and Heal Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful. | 3 | 8 |
| Status Immunity Status conditions cannot be inflicted on the user. | 3 | 10 |
| Let’s Go Together!: Barricade Buddies 2 Raises the Sp. Def of all allied sync pairs by two stat ranks when the user’s move is successful. | 3 | 10 |
| Satisfied Snicker 9 Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 3 | 8 |
| Let’s Go Together!: Move: Team Attack ↑& Sp. Atk ↑ 9 Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Let’s Go Together!: Shielded 2 Raises the Defense of all allied sync pairs by two stat ranks when the user’s move is successful. | 3 | 10 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Partner Promenade Veevee Volley: Power +25 | 3 | 5 |
| Partner Promenade Veevee Volley: Power +25 | 3 | 5 |
| Unbending Defense cannot be lowered. | 2 | 5 |
| Stalwart Sp. Def cannot be lowered. | 2 | 5 |
| Swift: Power +3 | 2 | 3 |
| Swift: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Team Pinpoint Entry 1 Raises the accuracy of all allied sync pairs by one stat rank when the user enters a battle. | 2 | 10 |
| Brain Brawn 2 Reduces damage when the user is hit by a special attack move. | 2 | 7 |
| Defense +5 | 2 | 2 |
| Sp. Def +10 | 2 | 4 |
| Quick Attack: Power +3 | 2 | 3 |
| Protect: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Let’s Go Together!: Slippery 1 Raises the user’s evasiveness by one stat rank when its move is successful. | 2 | 8 |
| Sp. Def +5 | 2 | 2 |
| Sterner Stuff 2 Reduces damage when the user is hit by a physical attack move. | 2 | 7 |
| Defense +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Escape Artist Prevents the user from becoming trapped. | 1 | 5 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Swift: Power +3 | 1 | 3 |
| Swift: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Quick Attack: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Quick Attack: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Quick Attack: Power +3 | 1 | 3 |
| Quick Attack: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Swift: Power +3 | 1 | 3 |
| Swift: Power +3 | 1 | 3 |