Avery &Slowking (Galarian Form)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Avery &Slowking (Galarian Form)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Eerie Spell
No additional effect.
Galar Analysis
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Galar Circle (Special) to the allied field of play. Galar Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Galar theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Classy Chilly Reception
Activation Condition: When a circle is applied to the allied field of play. Deactivation Condition: When there are no longer any circles applied to the allied field of play. Never misses. Lowers the Defense, Sp. Def, and evasiveness of all opposing sync pairs by three stat ranks. Causes a hailstorm. Applies the No Stat Increases effect to the opponent’s field of play. Applies the Stat Reduction Defense effect to the allied field of play. Returns lowered stats of all allied sync pairs to normal.
ESP!
Raises an ally’s Sp. Atk by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks. Applies the Gradual Healing effect to an ally.
Elegant Psychic Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Max Move: Special Boost 1Exclusive lucky cookie 1
Increases the user’s Special Moves ↑ Next effect by one rank after using its max move.
Passives and Superawakening
Set Allied/Entire Field Effect: Free Move Next 9
Applies the Free Move Next effect to the user when it activates a field effect on either the entire field of play or the allied field of play.
Elegant Psychic Powers Superawakening
Powers up the sync moves of all allied sync pairs during a hailstorm. Turns the field of play’s terrain into Psychic Terrain the first time the user’s Pokémon uses a move each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.
Hail: Physical DR 3
Reduces physical attack move damage taken by allies during a hailstorm.
Team Hail Immunity
Protects all allied sync pairs from damage from a hailstorm.
Avery & Slowking
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Eerie Spell
No additional effect.
Galar Analysis
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Galar Circle (Special) to the allied field of play. Galar Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Galar theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Classy Chilly Reception
Activation Condition: When a circle is applied to the allied field of play. Deactivation Condition: When there are no longer any circles applied to the allied field of play. Never misses. Lowers the Defense, Sp. Def, and evasiveness of all opposing sync pairs by three stat ranks. Causes a hailstorm. Applies the No Stat Increases effect to the opponent’s field of play. Applies the Stat Reduction Defense effect to the allied field of play. Returns lowered stats of all allied sync pairs to normal.
ESP!
Raises an ally’s Sp. Atk by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks. Applies the Gradual Healing effect to an ally.
Elegant Psychic Beam
No additional effect.
Max Mindstorm
Turns the field of play’s terrain into Psychic Terrain.
Max Guard
Applies the Damage Guard Next effect to an ally.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Set Allied/Entire Field Effect: Free Move Next 9
Applies the Free Move Next effect to the user when it activates a field effect on either the entire field of play or the allied field of play.
Elegant Psychic Powers Superawakening
Powers up the sync moves of all allied sync pairs during a hailstorm. Turns the field of play’s terrain into Psychic Terrain the first time the user’s Pokémon uses a move each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.
Hail: Physical DR 3
Reduces physical attack move damage taken by allies during a hailstorm.
Team Hail Immunity
Protects all allied sync pairs from damage from a hailstorm.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Max Move Hit: Team Sp. Def ↓ 2 Lowers the Sp. Def of all opposing sync pairs by two stat ranks when the user’s max move targeting an opponent is successful. | 5 | 10 |
| Set Allied/Entire Field Effect: Special Boost ↑1 9 Increases the user’s Special Moves ↑ Next effect by one rank when it activates a field effect on either the entire field of play or the allied field of play. | 5 | 10 |
| Hit: Attack ↓& Sp. Atk ↓ 9 Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful. | 4 | 10 |
| Impervious The user’s stats cannot be lowered. | 4 | 10 |
| Galar C (Special) Extension 3 Extends the duration of Galar Circle (Special) when Galar Circle (Special) is applied to the allied field of play. | 3 | 10 |
| Better Prepared 3 Powers up the user’s moves when none of the target’s stats are raised. | 3 | 10 |
| Hail: Team Moves ↑ 2 Powers up the moves of all allied sync pairs during a hailstorm. | 3 | 10 |
| Hail Alert 5 Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Galar Analysis: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 10 |
| Max Mindstorm: Power +100 | 3 | 8 |
| MAX Countdown 2 Reduces the user’s sync move countdown by two after using its max move. | 3 | 10 |
| Elegant Psychic Beam: Power +25 | 3 | 5 |
| Elegant Psychic Beam: Power +25 | 3 | 5 |
| Superduper Effective 1 Powers up moves that are super effective. | 2 | 7 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| Eerie Spell: Power +2 | 2 | 3 |
| Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 2 | 7 |
| Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 2 | 8 |
| Heavy Hail 2 Powers up the user’s sync move during a hailstorm. | 2 | 8 |
| 1st Time Half HP: Hail Causes a hailstorm the first time the user’s HP drops to half or below each battle. | 2 | 8 |
| Classy Chilly Reception: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 7 |
| Precognition 2 Quickly charges the user’s move gauge when the terrain is Psychic Terrain. | 2 | 9 |
| ESP!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Weird Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 2 | 8 |
| Eerie Spell: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Eerie Spell: Power +2 | 1 | 3 |
| Eerie Spell: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Clearheaded Prevents the user from becoming confused. | 1 | 5 |
| Eerie Spell: Power +2 | 1 | 3 |
| Eerie Spell: Power +2 | 1 | 3 |