Chase & Eevee
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Headbutt
Has a chance (30%) of making the target flinch.
Growl
Lowers the target’s Attack by one stat rank.
Swift
Never misses.
Let’s Go Full Speed!
Raises the user’s Attack and Sp. Atk by three stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks.
Chasing Possibilities Normal Impact
The more the target’s Defense is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
1st S-Move: Team Normal Rebuff ↓ 1Exclusive lucky cookie 1
Lowers the Normal Type Rebuff of all opposing sync pairs by one rank the first time the user’s sync move is used each battle.
Passives and Superawakening
Extreme Typeboost
Lowers all of the following Type Rebuffs of all opposing sync pairs by one rank the first time the user’s sync move is used each battle: - Normal - Fire - Water - Electric - Grass - Ice - Psychic - Dark - Fairy
S-Move: Normal Zone
Turns the field of play’s zone into a Normal Zone after using the user’s sync move. (A Normal Zone powers up Normal-type attacks.)
P/S-Move on Opp: Defense& Sp. Def ↓2 9
Lowers the target’s Defense and Sp. Def by two stat ranks when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Defense and Sp. Def by two stat ranks after using the user’s sync move targeting that opponent.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Headbutt: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Headbutt: Trip Twice 9 Lowers the target’s Speed by two stat ranks when the user’s attack move against it is successful. | 3 | 10 |
| Opp Rebuff ↓: Team Moves ↑ 2 Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff. | 3 | 10 |
| Normal Zone: Team Crit Immunity Protects all allied sync pairs against critical hits when the zone is a Normal Zone. | 3 | 10 |
| Might Afflicter 9 Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user’s Pokémon is successful. | 3 | 10 |
| S-Move: Team Phys& Spec Boost ↑1 9 Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Smarty-Pants The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Chasing Possibilities Normal Impact: Power +25 | 3 | 5 |
| Chasing Possibilities Normal Impact: Power +25 | 3 | 5 |
| Headbutt: Power +4 | 2 | 3 |
| Let’s Go Full Speed!: Critical Eye 1 Raises the user’s critical-hit rate by one stat rank when its move is successful. | 2 | 9 |
| Let’s Go Full Speed!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Headbutt: Power +4 | 2 | 3 |
| Normal Zone: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Normal Zone. | 2 | 8 |
| Headbutt: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Swift: Power +4 | 2 | 3 |
| Normal Zone: MG → 2 Quickly charges the move gauge when the zone is a Normal Zone. | 2 | 8 |
| Growl: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Swift: Power +4 | 2 | 3 |
| Insult to Injury The more the target’s Defense is lowered, the more it powers up the user’s moves. | 2 | 9 |
| Swift: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Clearheaded Prevents the user from becoming confused. | 1 | 5 |
| Headbutt: Power +4 | 1 | 3 |
| Headbutt: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Headbutt: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Swift: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Swift: Power +4 | 1 | 3 |
| Swift: Power +4 | 1 | 3 |