Ball Guy & Amoonguss
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Absorb
The more damage dealt to the target, the more it restores the user’s HP.
Move Gauge Boost
Charges the user’s move gauge by three.
Clear Smog
Never misses. Returns the target’s raised stats to normal.
On the Ball!
Activates one of several additional effects at random. Restores the user’s HP by approximately 10% of its maximum HP. Removes all status conditions from all allied sync pairs. Raises the critical-hit rate of all allied sync pairs by one stat rank.
Full of Surprises Poison Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Destructive Touch 9
Leaves an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move.
Underhanded Refresh 9
Restores one MP for the user’s moves when its attack move is successful against targets that are affected by a status condition.
Team Hit Me Up 9
Raises one of the following stats of all allied sync pairs by one stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Impervious The user’s stats cannot be lowered. | 3 | 10 |
| Absorb: Toxic Chance 4 Has a chance (50%) of leaving the target poisoned when a move targeting that opponent is successful. | 3 | 8 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Team Hit Me Up 9 Raises one of the following stats of all allied sync pairs by one stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | 3 | 10 |
| On the Ball!: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Sp. Def +20 | 3 | 2 |
| Move Gauge Boost: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 7 |
| Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped. | 3 | 9 |
| Full of Surprises Poison Beam: Power +25 | 3 | 5 |
| Full of Surprises Poison Beam: Power +25 | 3 | 5 |
| Absorb: Power +4 | 2 | 3 |
| Absorb: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| Clear Smog: Power +4 | 2 | 3 |
| Clear Smog: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Clear Smog: Acumen 9 Raises the user’s Sp. Def by one stat rank when its Pokémon uses a move. | 2 | 7 |
| Sp. Def +5 | 2 | 2 |
| On the Ball!: Propulsion 1 Has a chance (20%) of reducing the user’s sync move countdown by one when the user’s move is successful. | 2 | 8 |
| HP +20 | 2 | 2 |
| Absorb: Power +4 | 2 | 3 |
| Move Gauge Boost: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Clear Smog: Stoic 9 Raises the user’s Defense by one stat rank when its Pokémon uses a move. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Absorb: Power +4 | 1 | 3 |
| Absorb: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Clear Smog: Power +4 | 1 | 3 |
| Clear Smog: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Clear Smog: Power +4 | 1 | 3 |
| Clear Smog: Power +4 | 1 | 3 |
| On the Ball!: Team Randomizer’s Raise 9 Raises one of the following stats of all allied sync pairs by one stat rank at random when the user’s move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | 1 | 10 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Absorb: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |