Sygna Suit Ball Guy &Electrode (Hisuian Form)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Sygna Suit Ball Guy &Electrode (Hisuian Form)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Energy Ball
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
Chloroblast
The user takes damage equal to 50% of its maximum HP.
Buddy Chloroblast
Activation Condition: When the user’s Speed is raised. Deactivation Condition: Cannot be deactivated. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Lowers the target’s Sp. Def by two stat ranks. Turns the field of play’s terrain into EX Grassy Terrain the first time this attack move is successful each battle.
Remarka-ball Fireworks!
Reduces the sync move countdown of an ally by one. Raises an ally’s Sp. Atk by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks.
Fireworks Celebration Grass Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Max Move: Free Move NextExclusive lucky cookie 1
Applies the Free Move Next effect to the user after using its max move.
Passives and Superawakening
Galar Rush
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Galar theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
Heartwarming Handcrafted Ball Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the user’s sync move countdown by one the first time its sync move is used each battle. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move or max move.
MAX Countdown 3
Reduces the user’s sync move countdown by three after using its max move.
Pep Rally 2
Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful.
INCREDIBALL!!!
The user uses Explosion immediately before fainting. Reduces the user’s sync move countdown by nine just before it faints. When used in a co-op battle, reduces the sync move countdown of a player other than the user by nine instead.
Sygna Suit Ball Guy & Electrode
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Energy Ball
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
Chloroblast
The user takes damage equal to 50% of its maximum HP.
Buddy Chloroblast
Activation Condition: When the user’s Speed is raised. Deactivation Condition: Cannot be deactivated. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Lowers the target’s Sp. Def by two stat ranks. Turns the field of play’s terrain into EX Grassy Terrain the first time this attack move is successful each battle.
Remarka-ball Fireworks!
Reduces the sync move countdown of an ally by one. Raises an ally’s Sp. Atk by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks.
Fireworks Celebration Grass Beam
No additional effect.
Max Overgrowth
Turns the field of play’s terrain into Grassy Terrain.
Max Overgrowth
Turns the field of play’s terrain into Grassy Terrain.
Max Overgrowth
Turns the field of play’s terrain into Grassy Terrain.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Galar Rush
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Galar theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
Heartwarming Handcrafted Ball Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the user’s sync move countdown by one the first time its sync move is used each battle. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move or max move.
MAX Countdown 3
Reduces the user’s sync move countdown by three after using its max move.
Pep Rally 2
Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful.
INCREDIBALL!!!
The user uses Explosion immediately before fainting. Reduces the user’s sync move countdown by nine just before it faints. When used in a co-op battle, reduces the sync move countdown of a player other than the user by nine instead.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Grassy Terrain: Max Moves ↑ 5 Powers up the user’s max move when the terrain is Grassy Terrain. | 5 | 10 |
| Chloroblast: Recoil Removal 9 Negates recoil damage when using moves that have the recoil effect tag. | 5 | 10 |
| Energy Ball: BOGO 9 Applies the Free Move Next effect to the user when its move is successful. | 4 | 10 |
| Zero HP Recovery The amount of HP restored becomes zero. | 4 | 4 |
| Max Move Hit: Team Sp. Def ↓ 2 Lowers the Sp. Def of all opposing sync pairs by two stat ranks when the user’s max move targeting an opponent is successful. | 3 | 10 |
| Faint: Team Sync Move Boost 10 Increases the Sync Move ↑ Next effect of all allied sync pairs by 10 ranks just before the user faints. | 3 | 10 |
| Energy Ball: Hit: Sp. Atk ↓& Sp. Def ↓ 9 Lowers the target’s Sp. Atk and Sp. Def by one stat rank when the user’s attack move is successful. | 3 | 10 |
| Energy Ball: Staggering 3 Has a chance (40%) of making the target flinch when the user’s attack move against it is successful. | 3 | 10 |
| Remarka-ball Fireworks!: Move on Ally: Sp. Atk ↑ 2 When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Atk of the allied sync pair affected by the move by two stat ranks. | 3 | 10 |
| Inertia The more the user’s Speed is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Max Overgrowth: Power +100 | 3 | 8 |
| Empowering Overgrowth 5 Powers up the user’s moves when the terrain is Grassy Terrain. | 3 | 10 |
| Fireworks Celebration Grass Beam: Power +25 | 3 | 5 |
| Fireworks Celebration Grass Beam: Power +25 | 3 | 5 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| Lithe Prevents the user from getting paralyzed. | 2 | 5 |
| Chloroblast: Inspire Ire Makes opponents target the user for a short time when a move is successful. | 2 | 8 |
| Remarka-ball Fireworks!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Chloroblast: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Energy Ball: Power +4 | 2 | 3 |
| Energy Ball: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Energy Ball: On a Roll 9 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 9 |
| Buddy Chloroblast: Power +3 | 2 | 3 |
| Buddy Chloroblast: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Team Speedy Entry 2 Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle. | 2 | 9 |
| Buddy Chloroblast: Power +3 | 2 | 3 |
| Turbo Turf 2 Quickly charges the move gauge when the terrain is Grassy Terrain. | 2 | 9 |
| Energy Ball: Wounded Power 9 Powers up the user’s moves when its HP is reduced. | 2 | 10 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Chloroblast: Power +2 | 1 | 3 |
| Chloroblast: Power +2 | 1 | 3 |
| Chloroblast: Accuracy +5 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Energy Ball: Power +4 | 1 | 3 |
| Energy Ball: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Buddy Chloroblast: Power +3 | 1 | 3 |
| Buddy Chloroblast: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Chloroblast: Power +2 | 1 | 3 |
| Chloroblast: Power +2 | 1 | 3 |
| Energy Ball: Power +4 | 1 | 3 |