Adaman & Vaporeon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Bubble Beam
Has a chance (10%) of lowering the target’s Speed by one stat rank.
X Defense All
Raises the Defense of all allied sync pairs by two stat ranks.
Protect
Applies the Damage Guard Next effect to the user.
A Sight to See!
Raises the user’s Sp. Def by two stat ranks. Raises the Sp. Atk of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to the user when the weather is rainy.
Come On Already Water Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Rain Gear 2
Reduces damage when the user is hit by an attack move while the weather is rainy.
Revenge Boost 2
Has a chance (30%) of charging the user’s move gauge by one when the user is hit by an attack move.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| On the Run 2 Raises the user’s evasiveness by two stat ranks the first time it is in a pinch each battle. | 3 | 10 |
| S-Move: HP Recovery (M) 1 Restores the user’s HP by approximately 20% of its maximum HP after using its sync move. | 3 | 10 |
| Catalytic Acceleration Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move. | 3 | 10 |
| X Defense All: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Sync Wall Applies the Critical-Hit Defense effect to the allied field of play the first time the user’s sync move is used each battle. | 3 | 10 |
| Team Grand Entry 1 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| First Aid 2 Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 3 | 8 |
| Racing Rain 3 Quickly charges the move gauge when the weather is rainy. | 3 | 10 |
| Come On Already Water Beam: Power +25 | 3 | 5 |
| Come On Already Water Beam: Power +25 | 3 | 5 |
| Bubble Beam: Power +3 | 2 | 3 |
| Bubble Beam: On a Roll 4 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 8 |
| Sp. Def +10 | 2 | 4 |
| X Defense All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Tough Sync 3 Powers up the user’s sync move when its Defense is raised. | 2 | 7 |
| Defense +10 | 2 | 4 |
| Bubble Beam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| A Sight to See!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Rainy Immunity Status conditions cannot be inflicted on the user when the weather is rainy. | 2 | 7 |
| HP +20 | 2 | 4 |
| Protect: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Bubble Beam: Power +3 | 1 | 3 |
| Bubble Beam: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Bubble Beam: Power +3 | 1 | 3 |
| Bubble Beam: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |