Pokemas Lab
SYNC PAIR DETAILS

Adaman (Special Costume)& Ursaluna

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

GroundStrikeEX role: SupportWeakness: WaterSinnoh

Stats

HP942
Attack393
Defense173
Sp. Atk291
Sp. Def173
Speed347

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Facade

Pokémon movePhysicalNormalPower 56Gauge 2

This attack’s power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned. Ignores lowered Attack from burns.

Potion

Trainer moveStatus−Uses 2

Restores an ally’s HP by approximately 40% of its maximum HP.

Hazy Headlong Rush

Buddy movePhysicalGroundPower 240Gauge 2

Activation Condition: When the user is burned. Deactivation Condition: When the user is not burned. Never misses. The smaller the user’s percentage of remaining HP, the greater the power of this attack.

Times Are Changing!

Trainer moveStatus−Uses 1

Raises the user’s Attack by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Leaves the user burned.

Moonlit Moves Ground Impact

Sync movePhysicalGroundPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Entry: Physical Boost 1Exclusive lucky cookie 1

Increases the user’s Physical Moves ↑ Next effect by one rank when it enters a battle.

Passives and Superawakening

Burning Dance

Powers up the user’s moves when it is affected by a status condition. Ignores the reduction of the user’s Attack due to being burned.

Outrun 3

Quickly charges the move gauge when the user is affected by a status condition.

Status Cond: S-Moves ↑ 9

Powers up the user’s sync move when it is affected by a status condition.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Haymaker

The more the user’s Attack is raised, the more it powers up the user’s sync move.

310
Attack +30310
Burned Hit: MG ↑2 9

Charges the user’s move gauge by two when its attack move is successful while burned.

310
Burned Hit: Physical Boost ↑1 9

Increases the user’s Physical Moves ↑ Next effect by one rank when its attack move is successful while burned.

310
Pinch Push 3

Reduces the sync move countdown by three the first time the user is in a pinch each battle.

310
Danger Damage Guard

Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle.

39
Gritty 3

Powers up the user’s moves when it is affected by a status condition.

310
Wounded Sync-Up 9

Powers up the user’s sync move when its HP is reduced.

310
Moonlit Moves Ground Impact: Power +2535
Moonlit Moves Ground Impact: Power +2535
Hazy Headlong Rush: Power +423
Hazy Headlong Rush: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Lessen Burn 9

Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.

25
Facade: Power +423
Facade: Flabbergast 4

Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.

28
Times Are Changing!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Initial Pinch Physical Boost 3

Increases the user’s Physical Moves ↑ Next effect by three ranks the first time it is in a pinch each battle.

29
Potion: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

210
Potion: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Endurance

Applies the Enduring effect to the user if its HP is full when it enters a battle.

210
Facade: Defense Crush 9

Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.

210
Pinch-Burned Hit: HP Recovery (M) 9

Restores the user’s HP when its attack move is successful while burned and in a pinch.

210
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Defense +512
Antitoxin

Prevents the user from getting poisoned or badly poisoned.

15
HP +1012
Hazy Headlong Rush: Power +413
Hazy Headlong Rush: Power +413
HP +1012
Defense +512
Facade: Power +413
Attack +512
Facade: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Facade: Power +413
HP +1012
Attack +512
Hazy Headlong Rush: Power +413
Hazy Headlong Rush: Power +413
HP +1012
Lithe

Prevents the user from getting paralyzed.

15
Facade: Power +413
Facade: Power +413

Pokemas Lab is an unofficial fan site for Pokémon Masters EX.

This site is not affiliated with The Pokémon Company, Nintendo, Creatures, GAME FREAK, DeNA, or their affiliates.

Pokémon, Pokémon Masters EX, and game names, images, and trademarks belong to their respective rights holders.

We aim to provide accurate data but do not guarantee its completeness, accuracy, or currency. Game updates may change actual behavior.

External sites and videos are the responsibility of their respective operators and creators. This site is not responsible for their content.

About & contact · About the data · Privacy policy ·

© 2026 SciPocket