Adaman (Palentine's 2026) & Sylveon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Giga Impact
No additional effect.
Lum Berry
Removes all status conditions from an ally.
Baby Blue Play Rough
Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Never misses. Has a chance (10%) of lowering the target’s Attack by one stat rank. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. If the remaining MP for the user’s Lum Berry is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Increases the user’s Physical Moves ↑ Next effect by two ranks. Applies Sinnoh Circle (Physical) to the allied field of play. Sinnoh Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Hurry It Up!
Reduces the user’s sync move countdown by one. Raises the user’s Attack by four stat ranks. Raises the user’s accuracy by one stat rank. Raises the user’s critical-hit rate by three stat ranks.
Return the Favor Soon Fairy Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Unfortuitous 9 Exclusive lucky cookie 1
Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Passives and Superawakening
Change It Up!
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Turns the field of play’s zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Normal-type moves become Fairy-type moves.
Extra-Large Thanks!
Applies the Physical Move Break effect to the target the first time the user’s Giga Impact is successful each battle. Grants all of the following effects when the user is attacking: Ignores the target’s passive skills that would reduce the damage of attacks. Ignores the target’s passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect.
Hit: Attack& Defense ↓2 9
Lowers the target’s Attack and Defense by two stat ranks when the user’s attack move against it is successful.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Hit: Attack ↓& Defense ↓ 9 Lowers the target’s Attack and Defense by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Hit: Physical Boost ↑1 9 Increases the user’s Physical Moves ↑ Next effect by one rank when its attack move is successful. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Trainer Sync Redemption 1 Restores one MP for the user’s Trainer the first time its sync move is used each battle. | 3 | 10 |
| Fierce Entry 2 Raises the user’s Attack by two stat ranks when it enters a battle. | 3 | 10 |
| Fairy Zone Extension 3 Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | 3 | 10 |
| Giga Impact: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 10 |
| Sinnoh C (Phys) Extension 3 Extends the duration of Sinnoh Circle (Physical) when Sinnoh Circle (Physical) is applied to the allied field of play. | 3 | 10 |
| Return the Favor Soon Fairy Impact: Power +25 | 3 | 5 |
| Return the Favor Soon Fairy Impact: Power +25 | 3 | 5 |
| Giga Impact: Power +2 | 2 | 3 |
| Attack +10 | 2 | 4 |
| Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 2 | 7 |
| Baby Blue Play Rough: Power +2 | 2 | 3 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 2 | 7 |
| Baby Blue Play Rough: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Whimsical Acceleration 2 Quickly charges the move gauge when the zone is a Fairy Zone. | 2 | 9 |
| Giga Impact: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Hurry It Up!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Hurry It Up!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Giga Impact: Power +2 | 1 | 3 |
| Giga Impact: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Baby Blue Play Rough: Power +2 | 1 | 3 |
| Baby Blue Play Rough: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Baby Blue Play Rough: Power +2 | 1 | 3 |
| Baby Blue Play Rough: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Giga Impact: Power +2 | 1 | 3 |
| Giga Impact: Power +2 | 1 | 3 |