Irida & Glaceon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Icy Wind
Lowers the target’s Speed by one stat rank.
Ice Wish
Turns the field of play’s zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.)
Dancing Ice Beam
Activation Condition: When a hailstorm is caused. Deactivation Condition: When the weather condition is no longer a hailstorm. Never misses. Has a chance (10%) of leaving the target frozen. Lowers the target’s Sp. Def by four stat ranks. Applies the Move Gauge Acceleration effect to the allied field of play. Applies the Free Move Next effect to the user.
Chilled to Your Core!
Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks. Applies the Gradual Healing effect to all allied sync pairs during a hailstorm.
Great Wide World Ice Beam
This attack’s power increases during a hailstorm.
Master passive skill
Sinnoh Spirit
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Ice Zone: HP Recovery 1Exclusive lucky cookie 1
Restores the user’s HP whenever its Pokémon takes an action when the zone is an Ice Zone.
Passives and Superawakening
Space Spreads over Hisui
Protects all allied sync pairs from damage from a hailstorm. Powers up the moves of all allied sync pairs during a hailstorm. Quickly charges the move gauge during a hailstorm.
Watch for Ice
Causes a hailstorm when the user turns the field of play’s zone into an Ice Zone.
Vigilance
Protects the user against critical hits.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Ally Sets WTZ: Team Special Boost ↑1 9 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect. | 5 | 0 |
| Sync Burst 1 Restores one MP for the user the first time its sync move is used each battle. | 4 | 0 |
| Satisfied Snarl 9 Lowers the target’s Sp. Atk by one stat rank when a move targeting that opponent is successful. | 3 | 7 |
| Ice Wish: BOGO 9 Applies the Free Move Next effect to the user when its move is successful. | 3 | 10 |
| Mind Games 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Arctic Arrival Turns the field of play’s zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.) | 3 | 10 |
| Ice Zone Extension 3 Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field. | 3 | 10 |
| Hail Alert 3 Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | 3 | 10 |
| Hunter’s Instinct The more the target’s Speed is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Great Wide World Ice Beam: Power +25 | 3 | 5 |
| Great Wide World Ice Beam: Power +25 | 3 | 5 |
| Icy Wind: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Icy Wind: Power +3 | 2 | 3 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 2 | 8 |
| Icy Wind: Accuracy +5 | 2 | 3 |
| First Aid 2 Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 2 | 8 |
| Wise Entry 2 Raises the user’s Sp. Def by two stat ranks when it enters a battle. | 2 | 7 |
| Winter Coat 2 Reduces damage when the user is hit by an attack move during a hailstorm. | 2 | 7 |
| Hail Immunity Status conditions cannot be inflicted on the user during a hailstorm. | 2 | 7 |
| Speed +20 | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Sync Freebie Applies the Free Move Next effect to the user after using its sync move. | 2 | 9 |
| Chilled to Your Core!: Ramp Up 2 Raises the user’s Sp. Atk by two stat ranks when its move is successful. | 2 | 8 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Icy Wind: Power +3 | 1 | 3 |
| Icy Wind: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Icy Wind: Power +3 | 1 | 3 |
| Icy Wind: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Invigorating Hail 5 Powers up the user’s moves during a hailstorm. | 1 | 10 |
| HP +10 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Dancing Ice Beam: Power +3 | 1 | 3 |
| Dancing Ice Beam: Power +3 | 1 | 3 |
| Dancing Ice Beam: Power +3 | 1 | 3 |