Irida (Special Costume)&Zoroark (Hisuian Form)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Bitter Malice
Lowers the target’s Attack by one stat rank.
Dire Hit All +
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Mystifying Bitter Malice
Activation Condition: When any allies use moves a total of three times. Deactivation Condition: When this move is used. This attack’s power is doubled against targets that are affected by a status condition, flinching, confused, or trapped. Lowers the target’s Attack by four stat ranks. Makes the target flinch.
Battle from the Heart!
Raises the user’s Sp. Atk and evasiveness by four stat ranks. Applies the Free Move Next effect to the user.
Dancing to the Flute Ghost Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Trap and Sync 4 Exclusive lucky cookie 1
Powers up the user’s sync move against targets that are trapped.
Passives and Superawakening
Hit: Free Move Next/Special Boost ↑1
Applies the Free Move Next effect to the user or increases its Special Moves ↑ Next effect by one rank when its attack move is successful.
Attack Trap 9
Leaves the target trapped when the user’s attack move against it is successful.
Blind Spot
The more the user’s evasiveness is raised, the more it powers up the user’s sync move.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Stationary Target 3 Powers up the user’s moves when the target is trapped. | 3 | 10 |
| Hit: Special Boost ↑1 4 Has a chance (50%) of increasing the user’s Special Moves ↑ Next effect by one rank when its attack move is successful. | 3 | 10 |
| Pecking Order The more the target’s Attack is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Terrify 2 Lowers the Attack of all opposing sync pairs by two stat ranks when the user enters a battle. | 3 | 10 |
| Battle from the Heart!: Ramp Up 2 Raises the user’s Sp. Atk by two stat ranks when its move is successful. | 3 | 9 |
| Battle from the Heart!: Slippery 2 Raises the user’s evasiveness by two stat ranks when its move is successful. | 3 | 9 |
| Mind Boggler 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful against a flinching, confused, or trapped opponent. | 3 | 10 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| Dancing to the Flute Ghost Beam: Power +25 | 3 | 5 |
| Dancing to the Flute Ghost Beam: Power +25 | 3 | 5 |
| Bitter Malice: Power +2 | 2 | 3 |
| Pokey Trap 2 Increases the amount of damage an opponent takes from being trapped. | 2 | 7 |
| Hit Inter Opp: Supereffective ↑ Next 2 Has a chance (30%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. | 2 | 8 |
| Mystifying Bitter Malice: Power +3 | 2 | 3 |
| Sync Thinker 9 Increases the user’s Special Moves ↑ Next effect by one rank after using its sync move. | 2 | 9 |
| Fighting Guard Reduces damage when the user is attacked by Fighting-type moves. | 2 | 8 |
| Bitter Malice: Power +2 | 2 | 3 |
| Battle from the Heart!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Group Slapdash 9 Raises the Speed of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses. | 2 | 8 |
| Mystifying Bitter Malice: Power +3 | 2 | 3 |
| Dire Hit All +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Ridicure 1 Has a chance (20%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses. | 2 | 9 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Bitter Malice: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Bitter Malice: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Bitter Malice: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Escape Artist Prevents the user from becoming trapped. | 1 | 5 |
| Mystifying Bitter Malice: Power +3 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Mystifying Bitter Malice: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Bitter Malice: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Mystifying Bitter Malice: Power +3 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |