Florian &Miraidon (Ultimate Mode)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Electro Drift
This attack’s power increases 30% when it is super effective.
Electric Terrain
Turns the field of play’s terrain into Electric Terrain.
V Electro Drift
Activation Condition: When the field of play’s terrain turns into Electric Terrain. Deactivation Condition: When the field of play’s terrain is no longer Electric Terrain. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. This attack’s power increases 30% when it is super effective. The power of this move is not lowered even if there are multiple targets. Increases the user’s Sync Move ↑ Next effect by 10 ranks.
Treasure Hunt Time!
Raises the user’s Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. In addition, raises the user’s Speed by six stat ranks when the terrain is Electric Terrain.
Ripening Grapes Future Electro Drift
No additional effect.
Master passive skill
Paldea Spirit
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Sync Damage Guard Exclusive lucky cookie 1
Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
Passives and Superawakening
Ravenous Engine
The user’s Sp. Atk increases 30% when the terrain is Electric Terrain. Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
Unstoppable Curiosity
Reduces the user’s sync move countdown by three the first time it uses Electric Terrain each battle. Restores one MP of the user’s buddy move the first time it uses Electric Terrain each battle.
Fuel Economy 2
Decreases the amount of move gauge slots the user’s Pokémon needs to use moves by two.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| 1st Status P-Move MP 0: Sync CD ↓ 3 Reduces the user’s sync move countdown by three the first time the remaining MP for the status moves of its Pokémon is zero each battle. | 5 | 0 |
| Electric Terrain: Team Brain Gain 9 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. | 4 | 0 |
| Electro Drift: Electric Terrain Hit: Special Boost ↑1 4 Has a chance (50%) of increasing the user’s Special Moves ↑ Next effect by one rank when its attack move is successful while the terrain is Electric Terrain. | 3 | 10 |
| Electro Drift: Hit: Sp. Def ↓2 9 Lowers the target’s Sp. Def by two stat ranks when the user’s attack move against it is successful. | 3 | 10 |
| Electro Drift: Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 10 |
| 1st S-Move: Restore Status P-Move MP 1 Restores one MP for the status moves of the user’s Pokémon the first time the user’s sync move is used each battle. | 3 | 10 |
| Power Induction 3 Powers up the user’s moves when the terrain is Electric Terrain. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| Sync Induction 5 Powers up the user’s sync move when the terrain is Electric Terrain. | 3 | 10 |
| Ripening Grapes Future Electro Drift: Power +25 | 3 | 5 |
| Ripening Grapes Future Electro Drift: Power +25 | 3 | 5 |
| Electro Drift: Power +2 | 2 | 3 |
| Grounding Wire Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | 2 | 9 |
| Sp. Atk +10 | 2 | 4 |
| Electro Drift: Power +2 | 2 | 3 |
| Electro Drift: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| V Electro Drift: Power +2 | 2 | 3 |
| V Electro Drift: Power +2 | 2 | 3 |
| Shock Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 2 | 8 |
| V Electro Drift: Power +2 | 2 | 3 |
| Treasure Hunt Time!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Turbo Charge 2 Quickly charges the move gauge when the terrain is Electric Terrain. | 2 | 9 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Electro Drift: Power +2 | 1 | 3 |
| Electro Drift: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Haste Speed cannot be lowered. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Electro Drift: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| V Electro Drift: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| V Electro Drift: Power +2 | 1 | 3 |