Florian & Fuecoco
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Heat Wave
Has a chance (10%) of leaving the target burned.
Will-O-Wisp
Leaves the target burned.
Sunny Day
Makes the weather sunny.
Fire It Up!
Reduces the user’s sync move countdown by one. Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Burn to Learn Fire Beam
This attack’s power increases when the target is burned.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Go Viral 9
When the user’s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
Burned Down (Attack ↓, Sp. Def ↓) 9
Lowers the target’s Attack and Sp. Def by one stat rank when the user’s attack move is successful against a burned opponent.
Impervious
The user’s stats cannot be lowered.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Burn Synergy 3 Powers up the user’s moves when the target is burned. | 3 | 10 |
| Heat Wave: Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 3 | 9 |
| Pinpoint Entry 2 Raises the user’s accuracy by two stat ranks when it enters a battle. | 3 | 8 |
| 1st S-Move: Restore Status P-Move MP 1 Restores one MP for the status moves of the user’s Pokémon the first time the user’s sync move is used each battle. | 3 | 10 |
| Sp. Atk +20 | 3 | 7 |
| Fire It Up!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| 1st S-Move: Special Boost 2 Increases the user’s Special Moves ↑ Next effect by two ranks the first time its sync move is used each battle. | 3 | 10 |
| Solar Flare 9 Powers up the user’s sync move when the weather is sunny. | 3 | 10 |
| Burn to Learn Fire Beam: Power +25 | 3 | 5 |
| Burn to Learn Fire Beam: Power +25 | 3 | 5 |
| Heat Wave: Power +3 | 2 | 3 |
| Heat Wave: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 2 | 9 |
| Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 2 | 9 |
| Sunscreen 1 Reduces damage when the user is hit by an attack move while the weather is sunny. | 2 | 9 |
| Heat Wave: Power +3 | 2 | 3 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Witty Hit 4 Has a chance (50%) of raising the user’s Sp. Atk by one stat rank when its attack move is successful. | 2 | 9 |
| Initial Pinch Special Boost 1 Increases the user’s Special Moves ↑ Next effect by one rank the first time it is in a pinch each battle. | 2 | 8 |
| Will-O-Wisp: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 7 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 2 | 9 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Heat Wave: Power +3 | 1 | 3 |
| Heat Wave: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Heat Wave: Accuracy +10 | 1 | 5 |
| Heat Wave: Power +3 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Will-O-Wisp: Accuracy +10 | 1 | 5 |