Nemona & Pawmot
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunder Punch
Has a chance (10%) of leaving the target paralyzed.
EX Speed
Raises the user’s Speed by six stat ranks.
Rapid Double Shock
Activation Condition: When the user’s Speed is raised. Deactivation Condition: When the user’s Speed is not raised. The more the user’s Speed is raised, the greater the power of this attack. Applies the Free Move Next effect to all allied sync pairs.
Let’s Battle All Out!
Reduces the sync move countdown of an ally by two. Raises an ally’s Attack by two stat ranks. Applies the Gradual Healing effect to an ally. Applies the Damage Guard Next effect to an ally. Applies the Enduring effect to an ally.
Coming to Fruition Double Shock
The more the user’s Speed is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Superduper Effective 3 Exclusive lucky cookie 1
Powers up moves that are super effective.
Passives and Superawakening
Honing Hit 9
Grants all of the following effects when the user’s move is successful: Raises the user’s Attack by two stat ranks. Raises the user’s critical-hit rate by one stat rank.
Infinite Energy to Battle Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Increases the user’s Physical Moves ↑ Next effect by one rank when its attack move is successful. Has a chance (40%) of making the target flinch when the user’s attack move against it is successful.
Soften Up 1
Critical hits land more easily when the user attacks with a sync move.
1st S-Move: Restore B-Move MP 1
Restores one MP of the user’s buddy move the first time its sync move is used each battle.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| S-Move: Physical Boost ↑2 9 Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move. | 5 | 10 |
| Hit Paralyzed Opp: Defense ↓& Sp. Def ↓ 9 Lowers the target’s Defense and Sp. Def by one stat rank when the user’s attack move is successful against a paralyzed opponent. | 5 | 10 |
| Team Evasive Maneuvers 9 Raises the evasiveness of all allied sync pairs by one stat rank when the user’s attack move is successful. | 4 | 10 |
| Enfeeble 2 Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle. | 4 | 10 |
| Thunder Punch: Hostile Environment 9 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 10 |
| Thunder Punch: Speed ↑: Moves ↑ 9 Powers up the user’s moves when its Speed is raised. | 3 | 10 |
| Let’s Battle All Out!: Catalytic Kick 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful. | 3 | 7 |
| Staggering 3 Has a chance (40%) of making the target flinch when the user’s attack move against it is successful. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Static Shock 5 Powers up the user’s sync move when the target is paralyzed. | 3 | 10 |
| Coming to Fruition Double Shock: Power +25 | 3 | 5 |
| Coming to Fruition Double Shock: Power +25 | 3 | 5 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Thunder Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| Thunder Punch: Superduper Effective 5 Powers up moves that are super effective. | 2 | 7 |
| Thunder Punch: Power +3 | 2 | 3 |
| Let’s Battle All Out!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| EX Speed: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Rapid Double Shock: Power +3 | 2 | 3 |
| Rapid Double Shock: Power +3 | 2 | 3 |
| Turbo Charge 2 Quickly charges the move gauge when the terrain is Electric Terrain. | 2 | 9 |
| Power Induction 1 Powers up the user’s moves when the terrain is Electric Terrain. | 2 | 7 |
| Rapid Double Shock: Power +3 | 2 | 3 |
| Grounding Wire Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Thunder Punch: Power +3 | 1 | 3 |
| Thunder Punch: Power +3 | 1 | 3 |
| Thunder Punch: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Haste Speed cannot be lowered. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Thunder Punch: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Rapid Double Shock: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Rapid Double Shock: Power +3 | 1 | 3 |