Pokemas Lab
SYNC PAIR DETAILS

Nemona & Pawmot

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

ElectricSprintEX role: FieldWeakness: PsychicPaldea

Stats

HP815
Attack612
Defense224
Sp. Atk260
Sp. Def205
Speed592

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Thunder Punch

Pokémon movePhysicalElectricPower 56Gauge 2

Has a chance (10%) of leaving the target paralyzed.

EX Speed

Trainer moveStatus−Uses 1

Raises the user’s Speed by six stat ranks.

Rapid Double Shock

Buddy movePhysicalElectricPower 120Uses 1

Activation Condition: When the user’s Speed is raised. Deactivation Condition: When the user’s Speed is not raised. The more the user’s Speed is raised, the greater the power of this attack. Applies the Free Move Next effect to all allied sync pairs.

Let’s Battle All Out!

Trainer moveStatus−Uses 1

Reduces the sync move countdown of an ally by two. Raises an ally’s Attack by two stat ranks. Applies the Gradual Healing effect to an ally. Applies the Damage Guard Next effect to an ally. Applies the Enduring effect to an ally.

Coming to Fruition Double Shock

Sync movePhysicalElectricPower 240

The more the user’s Speed is raised, the greater the power of this attack.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Superduper Effective 3 Exclusive lucky cookie 1

Powers up moves that are super effective.

Passives and Superawakening

Honing Hit 9

Grants all of the following effects when the user’s move is successful: Raises the user’s Attack by two stat ranks. Raises the user’s critical-hit rate by one stat rank.

Infinite Energy to Battle Superawakening

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Increases the user’s Physical Moves ↑ Next effect by one rank when its attack move is successful. Has a chance (40%) of making the target flinch when the user’s attack move against it is successful.

Soften Up 1

Critical hits land more easily when the user attacks with a sync move.

1st S-Move: Restore B-Move MP 1

Restores one MP of the user’s buddy move the first time its sync move is used each battle.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
S-Move: Physical Boost ↑2 9

Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move.

510
Hit Paralyzed Opp: Defense ↓& Sp. Def ↓ 9

Lowers the target’s Defense and Sp. Def by one stat rank when the user’s attack move is successful against a paralyzed opponent.

510
Team Evasive Maneuvers 9

Raises the evasiveness of all allied sync pairs by one stat rank when the user’s attack move is successful.

410
Enfeeble 2

Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle.

410
Thunder Punch: Hostile Environment 9

Raises the chance of inflicting status conditions with the additional effects of moves.

310
Thunder Punch: Speed ↑: Moves ↑ 9

Powers up the user’s moves when its Speed is raised.

310
Let’s Battle All Out!: Catalytic Kick 9

Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.

37
Staggering 3

Has a chance (40%) of making the target flinch when the user’s attack move against it is successful.

310
Haymaker

The more the user’s Attack is raised, the more it powers up the user’s sync move.

310
Trip Up 9

Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.

310
Vigilance

Protects the user against critical hits.

310
Static Shock 5

Powers up the user’s sync move when the target is paralyzed.

310
Coming to Fruition Double Shock: Power +2535
Coming to Fruition Double Shock: Power +2535
Unflappable

Prevents the user from flinching.

25
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Thunder Punch: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Sp. Def +1024
Thunder Punch: Superduper Effective 5

Powers up moves that are super effective.

27
Thunder Punch: Power +323
Let’s Battle All Out!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
EX Speed: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Rapid Double Shock: Power +323
Rapid Double Shock: Power +323
Turbo Charge 2

Quickly charges the move gauge when the terrain is Electric Terrain.

29
Power Induction 1

Powers up the user’s moves when the terrain is Electric Terrain.

27
Rapid Double Shock: Power +323
Grounding Wire

Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain.

28
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
HP +1012
Attack +512
Thunder Punch: Power +313
Thunder Punch: Power +313
Thunder Punch: Power +313
Defense +512
HP +1012
Haste

Speed cannot be lowered.

15
Sp. Def +512
Attack +512
HP +1012
Thunder Punch: Power +313
HP +1012
Lithe

Prevents the user from getting paralyzed.

15
Defense +512
Rapid Double Shock: Power +313
Defense +512
Sp. Def +512
Attack +512
Rapid Double Shock: Power +313

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