Nemona & Quaxly
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Hydro Pump
No additional effect.
Move Gauge Boost
Charges the user’s move gauge by three.
Rain Dance
Makes the weather rainy.
I’ve Got Chills!
Raises the user’s Sp. Atk by four stat ranks. Raises the user’s accuracy by two stat ranks. Raises the user’s critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user.
Put Out Any Fire Water Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Extend Range
When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets.
Hit the Gas 5
Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Flabbergast 9
Leaves the target confused when the user’s move targeting that opponent is successful.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Put Out Any Fire Water Beam: Power +25 | 3 | 5 |
| Hydro Pump: Move Gauge Refresh 5 Has a chance (60%) of charging the user’s move gauge by one when its move is successful. | 3 | 8 |
| Put Out Any Fire Water Beam: Power +25 | 3 | 5 |
| 1st S-Move: Restore Status P-Move MP 1 Restores one MP for the status moves of the user’s Pokémon the first time the user’s sync move is used each battle. | 3 | 10 |
| Rejuvenate 6 Charges the user’s move gauge by six after using its sync move. | 3 | 10 |
| Piercing Gaze Moves never miss. | 3 | 10 |
| Sp. Atk +20 | 3 | 7 |
| Fuzzy Strike 9 Powers up the user’s sync move when the target is confused. | 3 | 10 |
| Put Out Any Fire Water Beam: Power +25 | 3 | 5 |
| Put Out Any Fire Water Beam: Power +25 | 3 | 5 |
| Hydro Pump: Power +2 | 2 | 3 |
| Hydro Pump: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 5 |
| Sp. Atk +10 | 2 | 4 |
| Racing Rain 2 Quickly charges the move gauge when the weather is rainy. | 2 | 9 |
| Rain Gear 2 Reduces damage when the user is hit by an attack move while the weather is rainy. | 2 | 9 |
| Refreshing Rain 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. | 2 | 9 |
| I’ve Got Chills!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 9 |
| I’ve Got Chills!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Hydro Pump: Power +2 | 2 | 3 |
| Hydro Pump: Accuracy +10 | 2 | 5 |
| Move Gauge Boost: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Hydro Pump: Power +2 | 1 | 3 |
| Hydro Pump: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Hydro Pump: Power +2 | 1 | 3 |