Pokemas Lab
SYNC PAIR DETAILS

Nemona & Quaxly

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

WaterStrikeEX role: TechWeakness: ElectricPaldea

Stats

HP827
Attack403
Defense209
Sp. Atk403
Sp. Def209
Speed354

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Hydro Pump

Pokémon moveSpecialWaterPower 150Gauge 3

No additional effect.

Move Gauge Boost

Trainer moveStatus−Uses 2

Charges the user’s move gauge by three.

Rain Dance

Pokémon moveStatusWaterGauge 2Uses 2

Makes the weather rainy.

I’ve Got Chills!

Trainer moveStatus−Uses 1

Raises the user’s Sp. Atk by four stat ranks. Raises the user’s accuracy by two stat ranks. Raises the user’s critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user.

Put Out Any Fire Water Beam

Sync moveSpecialWaterPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Extend Range

When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets.

Hit the Gas 5

Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.

Flabbergast 9

Leaves the target confused when the user’s move targeting that opponent is successful.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Put Out Any Fire Water Beam: Power +2535
Hydro Pump: Move Gauge Refresh 5

Has a chance (60%) of charging the user’s move gauge by one when its move is successful.

38
Put Out Any Fire Water Beam: Power +2535
1st S-Move: Restore Status P-Move MP 1

Restores one MP for the status moves of the user’s Pokémon the first time the user’s sync move is used each battle.

310
Rejuvenate 6

Charges the user’s move gauge by six after using its sync move.

310
Piercing Gaze

Moves never miss.

310
Sp. Atk +2037
Fuzzy Strike 9

Powers up the user’s sync move when the target is confused.

310
Put Out Any Fire Water Beam: Power +2535
Put Out Any Fire Water Beam: Power +2535
Hydro Pump: Power +223
Hydro Pump: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

25
Sp. Atk +1024
Racing Rain 2

Quickly charges the move gauge when the weather is rainy.

29
Rain Gear 2

Reduces damage when the user is hit by an attack move while the weather is rainy.

29
Refreshing Rain 1

Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy.

29
I’ve Got Chills!: Hit and Heal 9

Applies the Gradual Healing effect to the user when its move is successful.

29
I’ve Got Chills!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Hydro Pump: Power +223
Hydro Pump: Accuracy +1025
Move Gauge Boost: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Sp. Atk +512
Speed +512
Sp. Atk +512
HP +1012
Hydro Pump: Power +213
Hydro Pump: Power +213
Defense +512
Sp. Atk +512
Dauntless

Sp. Atk cannot be lowered.

15
Speed +512
Sp. Def +512
Sp. Atk +512
Defense +512
Sp. Atk +512
Sp. Def +512
Speed +512
Speed +512
Sp. Atk +512
HP +1012
Hydro Pump: Power +213

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