Sygna Suit Nemona & Scream Tail
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Ferocious Play Rough
Activation Condition: When the user uses any moves one time. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target’s Attack and Defense by one stat rank. The power of this move is not lowered even if there are multiple targets.
Booster Energy
Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank.
Sunny Day
Makes the weather sunny.
Our Greatest Battle!
Raises the user’s Attack by six stat ranks. Raises the user’s Speed by four stat ranks.
Nicely Rampagey Play Rough
No additional effect.
Master passive skill
Paldea Pride
Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Solar Flare 4 Exclusive lucky cookie 1
Powers up the user’s sync move when the weather is sunny.
Passives and Superawakening
Ancient Scream
Increases the user’s Physical Moves ↑ Next effect by two ranks when it uses Booster Energy or an ally turns the weather sunny.
Energetic Student Council President
Reduces the user’s sync move countdown by one when its Pokémon uses a status move. Applies Paldea Circle (Physical) to the allied field of play when the user’s Pokémon uses a status move.
Fruitful Attack
Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move. Charges the user’s move gauge by one when its attack move hits.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Head Start 3 Reduces the user’s sync move countdown by three the first time it enters a battle each battle. | 5 | 0 |
| Sunny: Team P-Moves ↑& S-Moves ↑ 3 Powers up the moves and sync moves of all allied sync pairs when the weather is sunny. | 4 | 0 |
| Ally Sets WTZ: Physical Boost ↑1 9 Increases the user’s Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Sunny Hit: Attack ↓& Defense ↓ 9 Lowers the target’s Attack and Defense by one stat rank when the user’s attack move is successful while the weather is sunny. | 3 | 10 |
| Paldea C (Phys): S-Moves ↑ 9 Powers up the user’s sync move when Paldea Circle (Physical) applies to the allied field of play. | 3 | 10 |
| Attack +20 | 3 | 7 |
| Infliction Freebie 9 Applies the Free Move Next effect to the user when its Pokémon uses a status move. | 3 | 10 |
| Charging Sun 5 Powers up the user’s moves when the weather is sunny. | 3 | 10 |
| Sync Burst 1 Restores one MP for the user the first time its sync move is used each battle. | 3 | 10 |
| Nicely Rampagey Play Rough: Power +25 | 3 | 5 |
| Nicely Rampagey Play Rough: Power +25 | 3 | 5 |
| Ferocious Play Rough: Power +2 | 2 | 3 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| Defense +10 | 2 | 4 |
| Ferocious Play Rough: Power +2 | 2 | 3 |
| Ferocious Play Rough: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 2 | 8 |
| Booster Energy: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Our Greatest Battle!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 8 |
| Circle: Status Immunity Status conditions cannot be inflicted on the user when a circle applies to the allied field of play. | 2 | 8 |
| Our Greatest Battle!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| One with the Sun Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. | 2 | 7 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 2 | 9 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Ferocious Play Rough: Power +2 | 1 | 3 |
| Ferocious Play Rough: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Ferocious Play Rough: Power +2 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |