Rei &Decidueye (Hisuian Form)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Triple Arrows
Critical hits land more easily. Has a chance (50%) of lowering the target’s Defense by one stat rank. Has a chance (30%) of making the target flinch.
Move Gauge Boost
Charges the user’s move gauge by three.
Triple Arrows Barrage
Activation Condition: When your team’s sync pair uses a sync move one time. Deactivation Condition: When this move is used. Except in certain circumstances, successful hits with this attack become critical hits. Lowers the target’s Defense by two stat ranks. Makes the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets.
Our Hearts Are One!
Reduces the user’s sync move countdown by one. Raises the user’s Speed by six stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user’s Physical Moves ↑ Next effect by two ranks.
Space-Time Traveler Triple Arrows
The more the user’s Speed is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Survey Corps Teachings
Grants all of the following effects the first time the user enters a battle each battle: Reduces the user’s sync move countdown by one. Raises the user’s Attack by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Hisuian Survival Techniques Superawakening
Turns the field of play’s zone into a Fighting Zone the first time the user’s Pokémon uses a move each battle. (A Fighting Zone powers up Fighting-type attacks.) Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. Applies the Enduring effect to the user if its HP is full when it enters a battle.
S-Move: Team Free Move Next 9
Applies the Free Move Next effect to all allied sync pairs after using the user’s sync move.
Soften Up 1
Critical hits land more easily when the user attacks with a sync move.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Trip Twice 9 Lowers the target’s Speed by two stat ranks when the user’s attack move against it is successful. | 5 | 10 |
| Mighty Command 9 Increases the user’s Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | 5 | 10 |
| Triple Arrows: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 4 | 10 |
| Our Hearts Are One!: Slippery Sidekicks 2 Raises the evasiveness of all allied sync pairs by two stat ranks when the user’s move is successful. | 4 | 10 |
| Triple Arrows: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Move Gauge Boost: Catalytic Cure 9 Restores the user’s HP by approximately 20% of its maximum HP when its move is successful. | 3 | 7 |
| Our Hearts Are One!: Berserker 2 Raises the user’s Attack by two stat ranks when its move is successful. | 3 | 10 |
| Space-Time Traveler Triple Arrows: Power +25 | 3 | 5 |
| Insult to Injury The more the target’s Defense is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Space-Time Traveler Triple Arrows: Power +25 | 3 | 5 |
| Brawn Sync 5 Powers up the user’s sync move when its Attack is raised. | 3 | 10 |
| Space-Time Traveler Triple Arrows: Power +25 | 3 | 5 |
| Space-Time Traveler Triple Arrows: Power +25 | 3 | 5 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 2 | 7 |
| Triple Arrows: Power +3 | 2 | 3 |
| Triple Arrows: Power +3 | 2 | 3 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Brawling Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | 2 | 7 |
| Brawling Acceleration 2 Quickly charges the move gauge when the zone is a Fighting Zone. | 2 | 9 |
| Move Gauge Boost: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Super Desperate Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. | 2 | 5 |
| On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 7 |
| Triple Arrows Barrage: Power +3 | 2 | 3 |
| Haste Speed cannot be lowered. | 2 | 5 |
| Our Hearts Are One!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Triple Arrows: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Triple Arrows: Power +3 | 1 | 3 |
| Triple Arrows: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Triple Arrows Barrage: Power +3 | 1 | 3 |
| Triple Arrows Barrage: Power +3 | 1 | 3 |
| Triple Arrows Barrage: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Triple Arrows Barrage: Power +3 | 1 | 3 |