Rei (Academy)&Braviary (Hisuian Form)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Psybeam
Has a chance (10%) of leaving the target confused.
Protect
Applies the Damage Guard Next effect to the user.
Gusty Mountains Esper Wing
Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: When the user’s Sp. Atk is not raised. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Raises the Speed of all allied sync pairs by two stat ranks. If the remaining MP for the user’s Go Faster! is one or more when attacking with this move, increases the Special Moves ↑ Next effect of all allied sync pairs by one rank.
Go Faster!
Applies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user. The more the user’s Speed is raised, the more it reduces its sync move countdown (can be reduced by up to three maximum). The more the user’s Speed is raised, the more it increases its Special Moves ↑ Next effect (can be increased by up to three ranks maximum).
Flying to School Psychic Beam
The more the user’s Sp. Atk is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Full Star Ranking
Raises the user’s Sp. Atk by four stat ranks when it enters a battle. Raises the user’s critical-hit rate by three stat ranks when it enters a battle. Increases the user’s Sync Move ↑ Next effect by four ranks when it enters a battle.
T-Move MP 0 &Hit: Free Move Next 9
Applies the Free Move Next effect to the user when its attack move is successful while the remaining MP for its Trainer’s moves is zero.
T-Move MP 0 &Hit: Special Boost ↑2 9
Increases the user’s Special Moves ↑ Next effect by two ranks when its attack move is successful while the remaining MP for its Trainer’s moves is zero.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Grand Entry 2 Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 3 | 10 |
| T-Move MP 0 &Hit: Stat ↓2 9 Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful while the remaining MP for its Trainer’s moves is zero: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| T-Move MP 1 or More &Hit: Sp. Def ↓ 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful while the remaining MP for its Trainer’s moves is one or more. | 3 | 10 |
| Team Speedy Entry 2 Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle. | 3 | 10 |
| Inertia The more the user’s Speed is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Protect: Move: Team Free Move Next 9 Applies the Free Move Next effect to all allied sync pairs when the user’s move is successful. | 3 | 10 |
| Baffle Buff 3 Powers up the user’s moves when the target is confused. Powers up the user’s sync move when the target is confused. | 3 | 10 |
| Hit Confused Opp: Accuracy ↓ 9 Lowers the target’s accuracy by one stat rank when the user’s attack move is successful against a confused opponent. | 3 | 10 |
| Flying to School Psychic Beam: Power +25 | 3 | 5 |
| Flying to School Psychic Beam: Power +25 | 3 | 5 |
| Psybeam: Power +4 | 2 | 3 |
| Psybeam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Entry: Sync Move Boost 2 Increases the user’s Sync Move ↑ Next effect by two ranks when it enters a battle. | 2 | 7 |
| Gusty Mountains Esper Wing: Power +3 | 2 | 3 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 2 | 7 |
| Gusty Mountains Esper Wing: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Protect: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 7 |
| Psybeam: Aggravation 9 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Go Faster!: T-Move: Allied Field MG → 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user’s Trainer uses a move. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Psybeam: Power +4 | 1 | 3 |
| Psybeam: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Gusty Mountains Esper Wing: Power +3 | 1 | 3 |
| Gusty Mountains Esper Wing: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Gusty Mountains Esper Wing: Power +3 | 1 | 3 |
| Gusty Mountains Esper Wing: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Acuity Accuracy cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Psybeam: Power +4 | 1 | 3 |
| Psybeam: Power +4 | 1 | 3 |