Penny & Eevee
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Double-Edge
The user also takes 25% of the damage it dealt to the target.
Protect
Applies the Damage Guard Next effect to the user.
Quick Attack
No additional effect.
Take ’Em On!
Raises the user’s Attack by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Veevee Power Normal Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Recoil Removal 9
Negates recoil damage when using moves that have the recoil effect tag.
Sharpened Body 5
Powers up the user’s moves when its Attack is raised.
“Quick Move”: Physical Boost ↑1 9
Increases the user’s Physical Moves ↑ Next effect by one rank when it uses a move that has the quick move effect tag.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. | 3 | 10 |
| Fierce Entry 2 Raises the user’s Attack by two stat ranks when it enters a battle. | 3 | 10 |
| Hit: Evasiveness ↑ 9 Raises the user’s evasiveness by one stat rank when its attack move is successful. | 3 | 10 |
| Blind Spot The more the user’s evasiveness is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Quick Combo 3 Has a chance (40%) of restoring one MP for the user’s moves that have the quick move effect tag when its attack move is successful. | 3 | 10 |
| 1st S-Move: Physical Boost 1 Increases the user’s Physical Moves ↑ Next effect by one rank the first time its sync move is used each battle. | 3 | 10 |
| Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 3 | 10 |
| Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Veevee Power Normal Impact: Power +25 | 3 | 5 |
| Veevee Power Normal Impact: Power +25 | 3 | 5 |
| Double-Edge: Power +3 | 2 | 3 |
| Double-Edge: Power +3 | 2 | 3 |
| Take ’Em On!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Double-Edge: Power +3 | 2 | 3 |
| Double-Edge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| Quick Attack: Power +3 | 2 | 3 |
| Protect: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Protect: Catalytic Infliction Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle. | 2 | 8 |
| Quick Attack: Power +3 | 2 | 3 |
| Quick Attack: Power +3 | 2 | 3 |
| Take ’Em On!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Double-Edge: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Double-Edge: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Quick Attack: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Quick Attack: Power +3 | 1 | 3 |