Grusha & Cetitan
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Ice Fang
Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target frozen.
Dire Hit All +
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Absolute Zero Ice Avalanche
Activation Condition: When the user’s Defense is raised. Deactivation Condition: When the user’s Defense is not raised. The user takes up a defensive posture. Using this move again will make the user leave this defensive posture, then attack. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user or all allies while in this defensive posture, then the user leaves the defensive posture and attacks the target with double the power of this attack. Lowers the Attack and Sp. Atk of this attack’s target by three stat ranks.
Let’s Cool Down!
Turns the field of play’s zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
Sub-zero Shredder Avalanche
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Fear the Snowy Mountain
Reduces physical attack move damage taken by allies when the zone is an Ice Zone. Quickly charges the move gauge when the zone is an Ice Zone.
The Sub-zero Shredder Superawakening
Reduces special attack move damage taken by allies when the zone is an Ice Zone. Turns the field of play’s zone into an Ice Zone the first time the user’s sync move is used each battle. (An Ice Zone powers up Ice-type attacks.) Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field.
Super Interference 2
Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user’s moves.
Impervious
The user’s stats cannot be lowered.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Super Interference 2 Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user’s moves. | 5 | 10 |
| Defense Crush 9 Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 5 | 10 |
| Let’s Cool Down!: Propulsion 9 Reduces the user’s sync move countdown by one when its move is successful. | 4 | 10 |
| Ice Zone: Team Status Immunity Status conditions cannot be inflicted on any allied sync pairs when the zone is an Ice Zone. | 4 | 10 |
| Trainer Sync Redemption 1 Restores one MP for the user’s Trainer the first time its sync move is used each battle. | 3 | 10 |
| Team Fierce Entry 2 Raises the Attack of all allied sync pairs by two stat ranks when the user enters a battle. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Let’s Cool Down!: Move: Team Def ↑& Sp. Def ↑ 9 Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Use Move When Ice Zone: Team HP Recovery 9 Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone. | 3 | 8 |
| Revenge Boost 9 Charges the user’s move gauge by one when it is hit by an attack move. | 3 | 9 |
| 1st S-Move: HP Recovery (M) 2 Restores the user’s HP by approximately 40% of its maximum HP the first time its sync move is used each battle. | 3 | 10 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Sub-zero Shredder Avalanche: Power +25 | 3 | 5 |
| Sub-zero Shredder Avalanche: Power +25 | 3 | 5 |
| Ice Guard Reduces damage when the user is attacked by Ice-type moves. | 2 | 8 |
| Fire Guard Reduces damage when the user is attacked by Fire-type moves. | 2 | 8 |
| Ice Fang: Power +4 | 2 | 3 |
| Ice Fang: Accuracy +5 | 2 | 3 |
| Team Mighty Sync 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move. This effect can activate only once per battle. | 2 | 9 |
| Let’s Cool Down!: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 10 |
| Absolute Zero Ice Avalanche: Power +4 | 2 | 3 |
| Let’s Cool Down!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 8 |
| Absolute Zero Ice Avalanche: Power +4 | 2 | 3 |
| Absolute Zero Ice Avalanche: Inspire Ire Makes opponents target the user for a short time when a move is successful. | 2 | 8 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Ice Fang: Power +4 | 2 | 3 |
| Dire Hit All +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Defense +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Ice Fang: Power +4 | 1 | 3 |
| Ice Fang: Power +4 | 1 | 3 |
| Ice Fang: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Defense +5 | 1 | 2 |
| Snow Shelter Protects the user from damage from a hailstorm. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Absolute Zero Ice Avalanche: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Absolute Zero Ice Avalanche: Power +4 | 1 | 3 |
| Absolute Zero Ice Avalanche: Power +4 | 1 | 3 |
| HP +20 | 1 | 4 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Ice Fang: Power +4 | 1 | 3 |