Grusha & Beartic
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Ice Fang
Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target frozen.
Paldea Solidarity
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Paldea Circle (Defensive) to the allied field of play. Paldea Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Paldea theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Let It Pile Up!
Raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by two stat ranks. Applies the Free Move Next effect to all allied sync pairs.
Chilling Snowy Mountains Ice Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Frozen-Over Passion
Powers up the Ice-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.
Icy Bite of Reality Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Applies Paldea Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play.
Adrenaline 1
Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| 1st S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user’s sync move is used each battle. | 3 | 10 |
| Paldea Solidarity: MP Refresh 1 Has a chance (20%) of restoring one MP of the user’s move when that move is successful. | 3 | 10 |
| Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Ice Fang: Aggravation 3 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 9 |
| Ice Zone: Team Special DR 2 Reduces special attack move damage taken by allies when the zone is an Ice Zone. | 3 | 10 |
| Chilling Snowy Mountains Ice Impact: Power +25 | 3 | 5 |
| Chilling Snowy Mountains Ice Impact: Power +25 | 3 | 5 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Attack +10 | 2 | 4 |
| Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 7 |
| Let It Pile Up!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Stalwart Sp. Def cannot be lowered. | 2 | 5 |
| Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 2 | 10 |
| Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. | 2 | 8 |
| Ice Fang: Power +4 | 2 | 3 |
| Speed +10 | 2 | 4 |
| Sp. Def +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Ice Fang: Power +4 | 1 | 3 |
| Snow Shelter Protects the user from damage from a hailstorm. | 1 | 5 |
| Ice Fang: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Ice Fang: Accuracy +5 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Antifreeze Prevents the user from becoming frozen. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Ice Fang: Power +4 | 1 | 3 |
| Ice Fang: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |