Iono & Bellibolt
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Eerie Impulse
Lowers the target’s Sp. Atk. by two stat ranks.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Ultra-Bright Zap Cannon
Activation Condition: When the user’s Special Moves ↑ Next effect is rank three or higher. Deactivation Condition: When the user’s Special Moves ↑ Next effect is rank two or lower. Lowers the target’s Sp. Def by two stat ranks. Has a chance (50%) of making the target flinch. Leaves the target paralyzed.
On the Rise!
Raises the critical-hit rate of all allied sync pairs by three stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks. Applies the Enduring effect to all allied sync pairs.
Supercharged Streamer Zap Cannon
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Gimme All You Got!
Applies the Free Move Next effect to all allied sync pairs when the user is hit by an attack move. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user is hit by an attack move.
The Supercharged Streamer Superawakening
The more the user’s Sp. Atk is raised, the more it powers up its sync move. Protects all allied sync pairs against critical hits. Increases the user’s Special Moves ↑ Next effect by one rank when it is hit by an attack move.
1st T-Move: Team Sp. Atk ↑ 4
Raises the Sp. Atk of all allied sync pairs by four stat ranks the first time the user’s Trainer uses a move each battle.
Vigilance
Protects the user against critical hits.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Endure Again Except in certain circumstances, when the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | 5 | 10 |
| Stupefying Strike 9 Lowers the target’s Sp. Def by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Def by one stat rank after using the user’s sync move targeting that opponent. | 5 | 10 |
| Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 4 | 10 |
| Eerie Impulse: Full-Bracing P-Move 9 Raises the user’s Defense and Sp. Def by one stat rank when its Pokémon uses a move. | 4 | 10 |
| Triage Tank 9 Restores the user’s HP when it is hit by an attack move. | 3 | 10 |
| Team Smart Start 1 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user enters a battle. | 3 | 9 |
| Eerie Impulse: Charging Infliction 2 Charges the user’s move gauge by two when its Pokémon uses a status move. | 3 | 10 |
| Eerie Impulse: Brain Gain 9 Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful. | 3 | 10 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| S-Move: Team Special Boost ↑2 Once 9 Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move. This effect can activate only once per battle. | 3 | 10 |
| 1st T-Move: Team Sp. Atk ↑ 2 Raises the Sp. Atk of all allied sync pairs by two stat ranks the first time the user’s Trainer uses a move each battle. | 3 | 10 |
| Supercharged Streamer Zap Cannon: Power +25 | 3 | 5 |
| Supercharged Streamer Zap Cannon: Power +25 | 3 | 5 |
| Unbending Defense cannot be lowered. | 2 | 5 |
| Stalwart Sp. Def cannot be lowered. | 2 | 5 |
| Ultra-Bright Zap Cannon: Power +2 | 2 | 3 |
| Sp. Atk +10 | 2 | 4 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 2 | 10 |
| Sp. Def +10 | 2 | 4 |
| Speed +5 | 2 | 2 |
| Brain Brawn 2 Reduces damage when the user is hit by a special attack move. | 2 | 8 |
| Ultra-Bright Zap Cannon: Power +2 | 2 | 3 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| On the Rise!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Sterner Stuff 2 Reduces damage when the user is hit by a physical attack move. | 2 | 8 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Ultra-Bright Zap Cannon: Power +2 | 1 | 3 |
| Ultra-Bright Zap Cannon: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Eerie Impulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Ultra-Bright Zap Cannon: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Ultra-Bright Zap Cannon: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |