Pokemas Lab
SYNC PAIR DETAILS

Iono & Kilowattrel

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

ElectricStrikeWeakness: RockPaldea

Stats

HP830
Attack367
Defense204
Sp. Atk556
Sp. Def204
Speed444

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Discharge

Pokémon moveSpecialElectricPower 110Gauge 3

Has a chance (30%) of leaving the target paralyzed.

Dire Hit +

Trainer moveStatus−Uses 2

Raises the user’s critical-hit rate by two stat ranks.

Thunder

Pokémon moveSpecialElectricPower 148Gauge 3

Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.

Gimme Some Cheers!

Trainer moveStatus−Uses 1

Raises the user’s Sp. Atk and Speed by four stat ranks.

Flyin’ High Electric Beam

Sync moveSpecialElectricPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Hit the Gas 5

Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.

Rejuvenate 6

Charges the user’s move gauge by six after using its sync move.

Piercing Gaze

Moves never miss.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Furious Brain

The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.

310
Propelling Strike 5

Has a chance (60%) of charging the user’s move gauge by one when its attack move is successful.

310
Hostile Environment 1

Raises the chance of inflicting status conditions with the additional effects of moves.

38
Static Shock 5

Powers up the user’s sync move when the target is paralyzed.

38
Gimme Some Cheers!: Move: Special Boost ↑2 9

Increases the user’s Special Moves ↑ Next effect by two ranks when its move is successful.

310
Flyin’ High Electric Beam: Power +2535
Super Syncer

Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.

310
Flyin’ High Electric Beam: Power +2535
Flyin’ High Electric Beam: Power +2535
Flyin’ High Electric Beam: Power +2535
Discharge: Power +323
Discharge: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Sp. Atk +1024
Thunder: Power +323
Thunder: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Dire Hit +: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
HP +2024
Gimme Some Cheers!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Gimme Some Cheers!: Catalytic Kick 9

Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.

210
Sp. Atk +1024
Electric Guard

Reduces damage when the user is attacked by Electric-type moves.

28
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Sp. Atk +512
Defense +512
Sp. Def +512
Speed +512
Discharge: Power +313
Discharge: Power +313
HP +1012
Defense +512
Sp. Def +512
Sp. Atk +512
Thunder: Power +313
Thunder: Power +313
Speed +512
Lithe

Prevents the user from getting paralyzed.

15
Thunder: Power +313
Thunder: Power +313
Speed +512
Dauntless

Sp. Atk cannot be lowered.

15
Discharge: Power +313
Discharge: Power +313

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