Iono & Kilowattrel
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Discharge
Has a chance (30%) of leaving the target paralyzed.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Thunder
Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.
Gimme Some Cheers!
Raises the user’s Sp. Atk and Speed by four stat ranks.
Flyin’ High Electric Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Hit the Gas 5
Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Rejuvenate 6
Charges the user’s move gauge by six after using its sync move.
Piercing Gaze
Moves never miss.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Furious Brain The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 3 | 10 |
| Propelling Strike 5 Has a chance (60%) of charging the user’s move gauge by one when its attack move is successful. | 3 | 10 |
| Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 8 |
| Static Shock 5 Powers up the user’s sync move when the target is paralyzed. | 3 | 8 |
| Gimme Some Cheers!: Move: Special Boost ↑2 9 Increases the user’s Special Moves ↑ Next effect by two ranks when its move is successful. | 3 | 10 |
| Flyin’ High Electric Beam: Power +25 | 3 | 5 |
| Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Flyin’ High Electric Beam: Power +25 | 3 | 5 |
| Flyin’ High Electric Beam: Power +25 | 3 | 5 |
| Flyin’ High Electric Beam: Power +25 | 3 | 5 |
| Discharge: Power +3 | 2 | 3 |
| Discharge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Thunder: Power +3 | 2 | 3 |
| Thunder: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Gimme Some Cheers!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Gimme Some Cheers!: Catalytic Kick 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful. | 2 | 10 |
| Sp. Atk +10 | 2 | 4 |
| Electric Guard Reduces damage when the user is attacked by Electric-type moves. | 2 | 8 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Discharge: Power +3 | 1 | 3 |
| Discharge: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Thunder: Power +3 | 1 | 3 |
| Thunder: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Thunder: Power +3 | 1 | 3 |
| Thunder: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Discharge: Power +3 | 1 | 3 |
| Discharge: Power +3 | 1 | 3 |