Iono (Fall 2024)& Flutter Mane
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Shadow Ball
Has a chance (20%) of lowering the target’s Sp. Def by one stat rank.
Booster Energy
Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank.
Terrifying Shadow Ball
Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Never misses. Lowers the target’s Sp. Def by two stat ranks. Lowers the target’s Ghost Type Rebuff by one rank the first time this attack move is successful each battle. The power of this move is not lowered even if there are multiple targets.
Broadcastin’ Live!
Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user.
Buzzworthy Mystery Ghost Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Quick Tempo Exclusive lucky cookie 1
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
Passives and Superawakening
Ancient Flutter
Grants all of the following effects when the user uses Booster Energy or an ally turns the weather sunny: Increases the user’s Special Moves ↑ Next effect by one rank. Restores one MP of the user’s buddy move.
Hit the Gas 5
Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
S-Move: Restore T-Move MP 9
Restores one MP for the user’s Trainer after using its sync move.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Brainteaser The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Opp Rebuff ↓: S-Moves ↑ 9 Powers up the user’s sync move when the target’s Type Rebuff is lowered. | 3 | 10 |
| S-Move: Special Boost ↑2 9 Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move. | 3 | 10 |
| Booster Energy: BOGO 9 Applies the Free Move Next effect to the user when its move is successful. | 3 | 10 |
| Charging Sun 3 Powers up the user’s moves when the weather is sunny. | 3 | 10 |
| Morale Boost 9 Raises the user’s Sp. Atk by one stat rank when its Trainer uses a move. | 3 | 10 |
| Booster Energy: Brain Gain 9 Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful. | 3 | 10 |
| Buzzworthy Mystery Ghost Beam: Power +25 | 3 | 5 |
| Buzzworthy Mystery Ghost Beam: Power +25 | 3 | 5 |
| Shadow Ball: Power +4 | 2 | 3 |
| Shadow Ball: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 2 | 7 |
| Terrifying Shadow Ball: Power +2 | 2 | 3 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 2 | 7 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 2 | 9 |
| Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 2 | 8 |
| Fast-Track 9 Raises the user’s Speed by one stat rank when its Pokémon uses a move. | 2 | 7 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Broadcastin’ Live!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Shadow Ball: Power +4 | 1 | 3 |
| Shadow Ball: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Terrifying Shadow Ball: Power +2 | 1 | 3 |
| Terrifying Shadow Ball: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Terrifying Shadow Ball: Power +2 | 1 | 3 |
| Terrifying Shadow Ball: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Shadow Ball: Power +4 | 1 | 3 |
| Shadow Ball: Power +4 | 1 | 3 |