Volo & Togepi
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Dazzling Gleam
No additional effect.
Sinnoh Solidarity
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Masterful Metronome
Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Uses one of several moves at random. (With some exceptions, the user will use a move other than Metronome.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
This Is an Investment!
Raises an ally’s Attack and Sp. Atk by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks.
Ruin Enthusiast Merchant Dazzling Gleam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Piqued Curiosity
The user’s moves never miss. When the user uses Normal-type attack moves, those moves become Fairy-type moves. Turns the field of play’s zone into a Fairy Zone the first time the user’s Pokémon uses a status move each battle. (A Fairy Zone powers up Fairy-type attacks.)
Hisui’s Business Smile Superawakening
Reduces the user’s sync move countdown by two the first time its sync move is used each battle. Restores one MP for the user’s Trainer the first time its sync move is used each battle. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
Business Opportunity
Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Charges the user’s move gauge by one when its attack move hits.
Circle: Team S-Moves ↑ 3
Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Sundering 9 Lowers the target’s Defense or Sp. Def—or both—by one stat rank when the user’s move targeting that opponent is successful. | 5 | 10 |
| Fairy Zone: Team Attack Move DR 2 Reduces attack move damage taken by allies when the zone is a Fairy Zone. | 5 | 10 |
| This Is an Investment!: Move on Ally: Physical Boost ↑1& Special Boost ↑1 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank. | 4 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 4 | 10 |
| Sync Free-for-All Applies the Free Move Next effect to all allied sync pairs the first time the user’s sync move is used each battle. | 3 | 10 |
| Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Satisfied Snicker 9 Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Sinnoh C (Defensive) Extension 3 Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) is applied to the allied field of play. | 3 | 10 |
| T-Move: Attack ↑& Sp. Atk ↑ 9 Raises the user’s Attack and Sp. Atk by one stat rank when its Trainer uses a move. | 3 | 10 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| Brain Sync 5 Powers up the user’s sync move when its Sp. Atk is raised. | 3 | 10 |
| Superduper Effective 5 Powers up moves that are super effective. | 3 | 10 |
| Ruin Enthusiast Merchant Dazzling Gleam: Power +25 | 3 | 5 |
| Ruin Enthusiast Merchant Dazzling Gleam: Power +25 | 3 | 5 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Dazzling Gleam: Power +3 | 2 | 3 |
| Dazzling Gleam: Power +3 | 2 | 3 |
| Dazzling Gleam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. | 2 | 7 |
| Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 2 | 8 |
| This Is an Investment!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Whimsical Acceleration 2 Quickly charges the move gauge when the zone is a Fairy Zone. | 2 | 8 |
| Masterful Metronome: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Not Super Effective: Moves ↑ 2 Powers up the user’s moves that are not super effective. | 2 | 7 |
| Sp. Atk +20 | 2 | 7 |
| Sync Regen Applies the Gradual Healing effect to the user after using its sync move. | 2 | 7 |
| Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Dazzling Gleam: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Dazzling Gleam: Power +3 | 1 | 3 |
| Dazzling Gleam: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| HP +10 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |