Pokemas Lab
SYNC PAIR DETAILS

Volo & Togepi

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FairyFieldEX role: TechWeakness: SteelSinnoh

Stats

HP835
Attack444
Defense248
Sp. Atk444
Sp. Def248
Speed352

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Dazzling Gleam

Pokémon moveSpecialFairyPower 60Gauge 2

No additional effect.

Sinnoh Solidarity

Trainer moveStatus−Gauge 2Uses 2

Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)

Masterful Metronome

Buddy moveStatusNormalGauge 1

Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Uses one of several moves at random. (With some exceptions, the user will use a move other than Metronome.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.

This Is an Investment!

Trainer moveStatus−Uses 1

Raises an ally’s Attack and Sp. Atk by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks.

Ruin Enthusiast Merchant Dazzling Gleam

Sync moveSpecialFairyPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Piqued Curiosity

The user’s moves never miss. When the user uses Normal-type attack moves, those moves become Fairy-type moves. Turns the field of play’s zone into a Fairy Zone the first time the user’s Pokémon uses a status move each battle. (A Fairy Zone powers up Fairy-type attacks.)

Hisui’s Business Smile Superawakening

Reduces the user’s sync move countdown by two the first time its sync move is used each battle. Restores one MP for the user’s Trainer the first time its sync move is used each battle. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.

Business Opportunity

Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Charges the user’s move gauge by one when its attack move hits.

Circle: Team S-Moves ↑ 3

Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
Sundering 9

Lowers the target’s Defense or Sp. Def—or both—by one stat rank when the user’s move targeting that opponent is successful.

510
Fairy Zone: Team Attack Move DR 2

Reduces attack move damage taken by allies when the zone is a Fairy Zone.

510
This Is an Investment!: Move on Ally: Physical Boost ↑1& Special Boost ↑1 9

When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank.

410
Head Start 1

Reduces the user’s sync move countdown by one the first time it enters a battle each battle.

410
Sync Free-for-All

Applies the Free Move Next effect to all allied sync pairs the first time the user’s sync move is used each battle.

310
Overwhelm 9

Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.

310
Satisfied Snicker 9

Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful.

310
Sinnoh C (Defensive) Extension 3

Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) is applied to the allied field of play.

310
T-Move: Attack ↑& Sp. Atk ↑ 9

Raises the user’s Attack and Sp. Atk by one stat rank when its Trainer uses a move.

310
Soften Up 1

Critical hits land more easily when the user attacks with a sync move.

310
Brain Sync 5

Powers up the user’s sync move when its Sp. Atk is raised.

310
Superduper Effective 5

Powers up moves that are super effective.

310
Ruin Enthusiast Merchant Dazzling Gleam: Power +2535
Ruin Enthusiast Merchant Dazzling Gleam: Power +2535
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Dazzling Gleam: Power +323
Dazzling Gleam: Power +323
Dazzling Gleam: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Circle: MG → 2

Quickly charges the move gauge when a circle applies to the allied field of play.

27
Circle: Attack Move DR 2

Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.

28
This Is an Investment!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Whimsical Acceleration 2

Quickly charges the move gauge when the zone is a Fairy Zone.

28
Masterful Metronome: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Not Super Effective: Moves ↑ 2

Powers up the user’s moves that are not super effective.

27
Sp. Atk +2027
Sync Regen

Applies the Gradual Healing effect to the user after using its sync move.

27
Gobsmack 4

Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.

27
HP +1010
Attack +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
HP +1012
Defense +512
Sp. Def +512
Dazzling Gleam: Power +313
Attack +512
Sp. Atk +512
Speed +512
Dazzling Gleam: Power +313
Dazzling Gleam: Power +313
HP +1012
Attack +512
Sp. Atk +512
Speed +512
Defense +512
Sp. Def +512
HP +1012
HP +1012
Unflappable

Prevents the user from flinching.

15
Defense +512
Sp. Def +512

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