Rika & Clodsire
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Poison Sting
Has a chance (30%) of leaving the target poisoned.
X Sp. Def All
Raises the Sp. Def of all allied sync pairs by two stat ranks.
Rampant Mud Slap
Activation Condition: When the user is hit by an attack move one time. Deactivation Condition: When this move is used. Never misses. Lowers the target’s accuracy by two stat ranks. Leaves the target poisoned. Turns the field of play’s zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Think Fast!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks.
Paldea League Interviewer Earth Power
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Team Triage Tank 9
Restores the HP of all allied sync pairs when the user is hit by an attack move.
First of the Paldea Elite Four Superawakening
Powers up the moves of all allied sync pairs when attacking a target that is poisoned or badly poisoned. Raises the user’s Defense and Sp. Def by two stat ranks the first time it enters a battle each battle. Restores one MP for the user the first time its sync move is used each battle.
Take Hit: Opp 1 of 5 Stats ↓2 9
Lowers one of the following stats of an opponent that attacked the user by two stat ranks at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed.
Critical Squad 1
Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s move is successful.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| S-Move: HP Recovery (M) 2 Restores the user’s HP by approximately 40% of its maximum HP after using its sync move. | 5 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 5 | 10 |
| Think Fast!: Team Brain Gain 9 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. | 4 | 10 |
| Think Fast!: Team Brawn Gain 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. | 4 | 10 |
| X Sp. Def All: Shielded 2 Raises the Defense of all allied sync pairs by two stat ranks when the user’s move is successful. | 3 | 10 |
| Noxious Hit 9 Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful against a poisoned or badly poisoned opponent. | 3 | 10 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Ground Zone Extension 5 Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field. | 3 | 10 |
| Ground Zone: Team Condition Nullification Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Ground Zone. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Paldea League Interviewer Earth Power: Power +25 | 3 | 5 |
| Paldea League Interviewer Earth Power: Power +25 | 3 | 5 |
| Water Guard Reduces damage when the user is attacked by Water-type moves. | 2 | 8 |
| Poison Guard Reduces damage when the user is attacked by Poison-type moves. | 2 | 8 |
| Speed +10 | 2 | 4 |
| X Sp. Def All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Potent Toxin 2 Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | 2 | 8 |
| Stalwart Sp. Def cannot be lowered. | 2 | 5 |
| Poison Sting: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Think Fast!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Think Fast!: Slippery 1 Raises the user’s evasiveness by one stat rank when its move is successful. | 2 | 8 |
| Ground Zone: Attack Move DR 2 Reduces damage when the user is hit by an attack move while the zone is a Ground Zone. | 2 | 9 |
| HP +20 | 2 | 4 |
| Rampant Mud Slap: Power +4 | 2 | 3 |
| Group Slapdash 9 Raises the Speed of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Poison Sting: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Poison Sting: Power +4 | 1 | 3 |
| Poison Sting: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Poison Sting: Power +4 | 1 | 3 |
| Poison Sting: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Rampant Mud Slap: Power +4 | 1 | 3 |
| Rampant Mud Slap: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Rampant Mud Slap: Power +4 | 1 | 3 |
| Rampant Mud Slap: Power +4 | 1 | 3 |