Pokemas Lab
SYNC PAIR DETAILS

Rika & Great Tusk

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

GroundFieldEX role: SupportWeakness: WaterPaldea

Stats

HP869
Attack500
Defense230
Sp. Atk500
Sp. Def222
Speed407

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Headlong Rush

Pokémon movePhysicalGroundPower 230Gauge 4

Lowers the user’s Defense and Sp. Def by one stat rank.

Booster Energy

Trainer moveStatus−Uses 2

Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank.

Ancient Times Earth Power

Buddy moveSpecialGroundPower 300Gauge 2Uses 2

Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: When the user’s Sp. Atk is not raised. Lowers the target’s Defense and Sp. Def by two stat ranks. Has a chance (50%) of making the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.

Finish This!

Trainer moveStatus−Uses 1

Applies the Move Gauge Acceleration effect to the allied field of play. Increases the Physical Moves ↑ Next effect of an ally by three ranks. Increases the Sync Move ↑ Next effect of an ally by five ranks.

Rumbling Ground Impact

Sync movePhysicalGroundPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Great Ancient Tusks

Grants all of the following effects when the user uses Booster Energy or an ally turns the weather sunny: Reduces the user’s sync move countdown by one. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.

On the House!

Grants all of the following effects the first time the user’s Trainer uses a move each battle: Turns the field of play’s zone into an EX Ground Zone. (An EX Ground Zone powers up Ground-type attacks.) Raises the user’s Attack and Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.

Impervious

The user’s stats cannot be lowered.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Finish This!: Move on Ally: Physical Boost ↑2 9

When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by two ranks.

310
Furious Brawn

The more the user’s Attack is raised, the more it powers up the user’s moves.

310
Ground Zone Extension 3

Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field.

310
Interference Immunity

Prevents the user from flinching, becoming confused, or becoming trapped.

310
Headlong Rush: Hit: Attack ↓& Sp. Atk ↓ 9

Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful.

310
Ground Zone Hit: Free Move Next 9

Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Ground Zone.

310
Ferocious Entry 2

Raises the user’s Attack and Sp. Atk by two stat ranks when it enters a battle.

310
Opp Defense ↓: S-Moves ↑ 9

Powers up the user’s sync move when the target’s Defense is lowered.

310
Rumbling Ground Impact: Power +2535
Rumbling Ground Impact: Power +2535
Finish This!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Headlong Rush: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Headlong Rush: Power +223
Ancient Times Earth Power: Power +323
Booster Energy: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Ground Zone: MG → 2

Quickly charges the move gauge when the zone is a Ground Zone.

28
Headlong Rush: Power +223
Headlong Rush: Attack Trap 9

Leaves the target trapped when the user’s attack move against it is successful.

28
Ground Zone: HP Recovery 1

Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ground Zone.

28
Ancient Times Earth Power: Power +323
Ancient Times Earth Power: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Attack +1024
HP +1010
Attack +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Speed +512
Sand Shelter

Protects the user from damage from a sandstorm.

15
Sp. Def +512
Headlong Rush: Power +213
Sp. Def +512
HP +1012
Sp. Atk +512
Speed +512
Ancient Times Earth Power: Power +313
Ancient Times Earth Power: Power +313
Speed +512
Attack +512
Sp. Atk +512
Defense +512
Headlong Rush: Power +213
Headlong Rush: Power +213
Defense +512
Antitoxin

Prevents the user from getting poisoned or badly poisoned.

15
Sp. Atk +512
Ancient Times Earth Power: Power +313

Pokemas Lab is an unofficial fan site for Pokémon Masters EX.

This site is not affiliated with The Pokémon Company, Nintendo, Creatures, GAME FREAK, DeNA, or their affiliates.

Pokémon, Pokémon Masters EX, and game names, images, and trademarks belong to their respective rights holders.

We aim to provide accurate data but do not guarantee its completeness, accuracy, or currency. Game updates may change actual behavior.

External sites and videos are the responsibility of their respective operators and creators. This site is not responsible for their content.

About & contact · About the data · Privacy policy ·

© 2026 SciPocket