Poppy & Tinkaton
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Play Rough
Has a chance (10%) of lowering the target’s Attack by one stat rank.
Thunder Wave
Leaves the target paralyzed.
Steel-Hard Gigaton Hammer
Activation Condition: When the user uses any moves one time. Deactivation Condition: When this move is used. No additional effect.
Reeeal Strong!
Raises the user’s Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user’s Physical Moves ↑ Next effect by one rank.
Steel-Hard Strength Gigaton Hammer
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Use Status P-Move on Opp: Defense ↓2 9
Lowers the target’s Defense by two stat ranks when the user’s Pokémon uses a status move targeting that opponent.
Won’t Work on Me! Superawakening
Reduces the user’s sync move countdown by two the first time its Trainer uses a move each battle. The user’s moves never miss. Protects the user against critical hits.
P-Moves & S-Moves Crit
Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Impervious
The user’s stats cannot be lowered.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 5 | 10 |
| S-Move: Physical Boost ↑2 9 Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move. | 5 | 10 |
| Defense Crush 9 Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 4 | 10 |
| Use Status P-Move on Opp: Attack ↓2 9 Lowers the target’s Attack by two stat ranks when the user’s Pokémon uses a status move targeting that opponent. | 4 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Steel-Hard Strength Gigaton Hammer: Power +25 | 3 | 5 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Steel-Hard Strength Gigaton Hammer: Power +25 | 3 | 5 |
| Steel-Hard Gigaton Hammer: Twofer 9 Applies the Free Move Next effect to the user when its Pokémon uses a move. | 3 | 10 |
| Charging Infliction 2 Charges the user’s move gauge by two when its Pokémon uses a status move. | 3 | 10 |
| Sync Freebie Applies the Free Move Next effect to the user after using its sync move. | 3 | 10 |
| Play Rough: Paralysis Synergy 5 Powers up the user’s moves when the target is paralyzed. | 3 | 10 |
| Steel-Hard Strength Gigaton Hammer: Power +25 | 3 | 5 |
| Steel-Hard Strength Gigaton Hammer: Power +25 | 3 | 5 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Thunder Wave: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Thunder Wave: Accuracy +10 | 2 | 5 |
| Fast-Track 9 Raises the user’s Speed by one stat rank when its Pokémon uses a move. | 2 | 10 |
| Steel-Hard Gigaton Hammer: Power +2 | 2 | 3 |
| Reeeal Strong!: Catalytic Kick 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful. | 2 | 8 |
| Reeeal Strong!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Play Rough: Power +3 | 2 | 3 |
| Attack +10 | 2 | 4 |
| Pinpoint Entry 1 Raises the user’s accuracy by one stat rank when it enters a battle. | 2 | 8 |
| Play Rough: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Play Rough: Superduper Effective 5 Powers up moves that are super effective. | 2 | 8 |
| Play Rough: Accuracy +10 | 2 | 5 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Steel-Hard Gigaton Hammer: Power +2 | 1 | 3 |
| Steel-Hard Gigaton Hammer: Power +2 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| HP +10 | 1 | 2 |
| Steel-Hard Gigaton Hammer: Power +2 | 1 | 3 |
| Steel-Hard Gigaton Hammer: Power +2 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Play Rough: Power +3 | 1 | 3 |
| Play Rough: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Play Rough: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Play Rough: Power +3 | 1 | 3 |