Poppy & Iron Treads
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Steel Beam
The user takes damage equal to 50% of its maximum HP. The damage is taken even when the attack fails.
Booster Energy
Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank.
Whirly Twirly Iron Head
Activation Condition: When the user’s Attack is raised. Deactivation Condition: When the user’s Attack is not raised. Lowers the target’s Defense and Sp. Def by two stat ranks. Has a chance (50%) of making the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
Oh Wow!
Applies the Move Gauge Acceleration effect to the allied field of play. Increases the Special Moves ↑ Next effect of an ally by three ranks. Increases the Sync Move ↑ Next effect of an ally by five ranks.
Super Tough Steel Beam from the Future
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Treads of the Future
Grants all of the following effects when the user uses Booster Energy or an ally turns the field of play’s terrain into Electric Terrain: Reduces the user’s sync move countdown by one. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
Solid Victory!
Grants all of the following effects the first time the user’s Trainer uses a move each battle: Turns the field of play’s zone into an EX Steel Zone. (An EX Steel Zone powers up Steel-type attacks.) Raises the user’s Attack and Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Recoil Removal 9
Negates recoil damage when using moves that have the recoil effect tag.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Opp Sp. Def ↓: S-Moves ↑ 9 Powers up the user’s sync move when the target’s Sp. Def is lowered. | 3 | 10 |
| Ferocious Entry 2 Raises the user’s Attack and Sp. Atk by two stat ranks when it enters a battle. | 3 | 10 |
| Steel Beam: Hit: Attack ↓& Sp. Atk ↓ 9 Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful. | 3 | 10 |
| Steel Zone Hit: Free Move Next 9 Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Steel Zone. | 3 | 10 |
| Steel Zone Extension 3 Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Furious Brain The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 3 | 10 |
| Oh Wow!: Move on Ally: Special Boost ↑2 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by two ranks. | 3 | 10 |
| Super Tough Steel Beam from the Future: Power +25 | 3 | 5 |
| Super Tough Steel Beam from the Future: Power +25 | 3 | 5 |
| Sp. Atk +10 | 2 | 4 |
| Whirly Twirly Iron Head: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Whirly Twirly Iron Head: Power +3 | 2 | 3 |
| Steel Beam: Power +2 | 2 | 3 |
| Steel Beam: Gobsmack 9 Leaves the target confused when the user’s attack move against it is successful. | 2 | 8 |
| Metallic Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 2 | 8 |
| Whirly Twirly Iron Head: Power +3 | 2 | 3 |
| Booster Energy: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Metallic Acceleration 2 Quickly charges the move gauge when the zone is a Steel Zone. | 2 | 8 |
| Steel Beam: Power +2 | 2 | 3 |
| Steel Beam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Oh Wow!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Whirly Twirly Iron Head: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Steel Beam: Accuracy +5 | 1 | 3 |
| Steel Beam: Power +2 | 1 | 3 |
| Steel Beam: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Whirly Twirly Iron Head: Power +3 | 1 | 3 |
| Whirly Twirly Iron Head: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Attack +5 | 1 | 2 |
| Steel Beam: Power +2 | 1 | 3 |